
Eurogamer: 'You know what you think of the Wii U. We know what we think of the Wii U. But what do game makers and game publishers, the people charged with actually working with the 2012 home console, think of the Wii U? At E3 this month Eurogamer asked them.'

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

NE: "We rank the 10 best main series Super Mario games in celebration of the recent MAR10 Day with 2D and 3D included."
Best 2D, Mario World, best 3D, Mario 64. Can't say there's been a bad one, although Mario World 2 wasn't a true sequel. The Mario Land games were good (not the first one) and also Wario Land. I thought after Mario 64, Mario 3D World was excellent.

Believe it not, The Legend of Zelda: Breath of the Wild is almost ten years old. It was a massive game for many reasons – it launched alongside Nintendo Switch, was a new take for the series by going fully open-world, and introduced various aspects like voice acting in a mainline game for the characters.
I can't wait to see the creative and innovative things that developers do with the new powerful hardware, beefed-up online infastructure and unique controller.
I cant wait to see what kind of shovel ware gets put out on this travesty. So much potential will be wasted with this piece of Kit.
Excellent comments. I really liked what the Ubisoft guy had to say:
"Nintendo, for some time, was more like, 'We have one direction, follow us.' Now it's more, 'We have all these directions, do what you need to do.' Making games is hard – if you have too much constraint on top of making games it's much more difficult. I think there is a big ambition behind [the Wii U] and we will follow Nintendo to succeed in this because we have the feeling that it's the right direction."
cool, i hope nintendo can finally get some games
Huh, i guess the controller isnt as big as i thought. I havent seen it from that angle.