
Opinion piece on LAIR, and the uncertain future of dragon flight based games.. A long overlooked sub-genre that LAIR may have inadvertently helped kill off.
"As the public struggled with the high entry price of the machine, Sony funded and pushed various undisputedly shaky games that promised the world but came out half-baked. LAIR was one of those games. Desperate to claw a good foothold in the market they were hoping for “killer apps” that would help define the console and gain the respect Sony once took for granted. We’d see television campaigns and ads for a surprisingly large number of not-that-great games. They seemed to want LAIR to be a big system seller, and the media hyped it to hell and back."

For Southeast Asia, new price changes.
Prices effective starting May 1st, 2026.
Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses
The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.
Former Xbox executive Ed Fries comments on the early days of Xbox, the opinion of Japanese game companies, and more.
I dont think that'll ever happen. But i must say back in the day, they were definitely trying because they were more cash rich than their competitors.
There was Nintendo as well, Sony wouldn't have had a monopoly. In fact, the world would be better today if Xbox never existed in the first place. They pretty much brought all bad practices we have today. We might have gotten all of it either way, but not this early. In term of franchises, I don't think there is anything Microsoft released that would actually be missed if it didn't exist. Even Halo the world wouldn't notice if Halo didn't exist.
I think almost everyone will agree that a monopoly is not good for the industry. But that being said, the competition needs to be smart and strategic with their business. Simply buying up publishers and traditional third-party studios just to keep them out of the other companies reach is not a sustainable practice. That goes for all parties so don't think I'm just referring to Xbox.
I'm no business guru by any stretch of the imagination but I firmly believe that the best way to drive consumers to your software and hardware is to invest smart in your first-party studios. Give them full support and guidance in making unique, fun games that are only available to play in your ecosystem and the gamers will come.
Sony uploaded gameplay footage of Crimson Desert on a base PS5 running in what appears to be Quality Mode at a stable 30fps at 4K.
Lair could have been loads better, if it were released this year.
* Lair ran at 1080p, when 720p is fine. They could have fixed this back in the day.
* Lair used QAA, when MLAA is a cheaper, better solution these days.
* The PS3 OS is about 30MB smaller than it was when Lair was released. 30MB is a huge quantity on a console.
* Middleware, like Havok, has now evolved to make tremendous use the the SPUs, whereas Lair didn't get to enjoy said benefits.
I still play Lair. Been wanting a sequel for the longest. Here's hoping i guess.