
Neowin has updated their article on the new PS3 model having backwards compatibility:
"This looks to be a mistake with the translation, after all.
Member anemone states that the correct translation is as follows:
'This product is not compabile with "PlayStation 2" proprietary software.'
Furthermore, different translation tools give similar results to the above.
Bing gives 'This product compatible with PlayStation 2-only software has not.' and Yahoo's BabelFish gives 'This product “play station 2” has not had the compatibility of the private software.'.
There you have it, nothing to see here. Move along."

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
me looking at that picture, i honestly forgot PS2 had a disc tray
Of course it doesn't have backwards compatibility. Sony isn't stupid, if people are forking over cash for games from last generation then it helps their bottom line out.
It's just smart business.
hope....
Of course not, how will sony keep cashing in on HD re-releases otherwise?
I still have my old PS2, probably the most reliable console I've ever played games on judging from all the things it has gone through. Therefore, I have no need for BC, I have a PS3 for PS3 games after all..