
Sometimes you just have to wonder 'what the hell were they thinking?'

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
Sad to say but looking back as far as FFVII there's an obvious detachment in terms of plot logic and believability in the way Square makes games.
Maybe its always been there, its just that 8 and 16 bit graphics made the flaws more acceptable.
This reminds me of the Angry Video Game Nerd.
"WHAT WERE THEY THINKING??!!!"
XD
"The crafty folk at BioWare gave us a choice: spend half your time collecting minerals and in turn have a happy ending, or focus on having fun using psychic powers to blast robots into oblivion and end the game in tears over Garrus' death. As you can probably tell, I chose the latter."
ROFL!