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70°

Rumor Busters: E3 Rumors Busted

Stephen Kelley of gamrFeed says: "The dust has settled and another E3 is behind us, thus ending the “peak period” for ridiculous video game rumors. Last week I told you guys that we would start tearing apart the rumors that we had collected, looking for any grain of truth held within. We had just over ten rumors last week, made up of the most persistent ones that kept getting discussed all over the internet. Of the dozen or so, a few turned out to be fairly truthful, while others….not so much."

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gamrfeed.vgchartz.com
BeardedGamerShow5446d ago

I really though Skyward Sword was going to head to Wii U, busted that one up.

Duke_Silver5446d ago

that would have made sooooo many people mad...lol

Torillian5446d ago

still surprised that the Wii U actually had a screen in the controller, just sounded too crazy when that was rumored.

bmw695446d ago

Sometimes the craziest ones are the real ones

Machina5446d ago

A couple right, mostly wrong though.

bmw695446d ago

Never trust the rumors...

Rainbird5446d ago

Adam and Jamie personally tested each of these. :-D

Kantor5446d ago

Fine, fine, Grant, Carrie and Torrie did one.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney25d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage27d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman26d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb25d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.