
Resistance is a underrated franchise, based around the liking of hardcore gamers. So that means it doesn’t get as much credit as it due. Resistance: Fall of Man(Launch title for PS3), is still one of the top first person shooters if you ask me. In the meanwhile, it seems as if gamers are losing interest in the Resistance series as a whole. Which is sad because, you don’t know what you’re missing out on. I have a few things that in my opinion, could better the game.
New reports indicate that Sony Interactive Entertainment and Insomniac Games may still have Marvel's Venom in development.

Matt Miller writes: "We interviewed the general manager of Marvel Games for insight into several of the big projects the team has been working to bring to life, and where the games division is headed next."

For a mutant who can't die, how will Insomniac Games adjust the healing mechanic in Marvel's Wolverine?
Knocked out is still an option. So are being captured or restrained. Then there's potential for fatigue being a factor or just putting limits on how many times you can come back from healing quickly, making it also something you upgrade throughout the game.
Really not a hard thing to gamify, honestly. Just look at the last wolverine game.
Probably just have a health bar, only a tiny minority will probably be bothered by "oh but adanced healing" nonsense
Injustice was successful, people didn't cry about superman being beaten by humans
Ive seen enough to know that whatever they do will focus heavily on insane combos and dismemberments and all kinds of cool shit we wish we'd seen years ago as wolverine fans.
This is in great hands, all open world games get stale, I'm sure this game is going to be GOTY contender because of the talent behind it, but I hope its doesn't fall into any traps that make the world feel empty or underutilized.
LFG tho!! EXCITED.
Of all the things to worry about, this feels like the lowest ebb. I’d perhaps be more concerned about how they can find enough variety in the combat mechanics to stop a 10-12 hour game from becoming a bit samey, even if they get that main combat gameplay loop to be incredibly satisfying.
Obviously Wolverines claws will remain the main combat method, but thinking about how God of War benefited from (and differentiated itself from predecessor’s) by increased verticality in combat and also ranged attack mechanics, I’d be interested to see what Insomniac can come up with.
Interesting to hear to views os such an experienced game developer/designer.........wha t's that, you just a random dude off the internet....
I'll tell you after I've played the full game, might not need anything.
More weapons and better co-op would be cool but I'm pretty confident in Insomniac Games. Nice Article BTW
-____-
- 2 Melee's = 1 kill in R2
- Grenades were fine in R2
I agree with 60% of what he's saying. but if your a hardcore fan of resistance(Like me) your gonna love it reguardless :)
Not really anything I think needs to be in the game, but all would be welcomed (especially custom soundtracks).
I would also like to see another OMGWTFBBQ trophy.