
Massively: When Star Trek Online was first released, it had more than its fair share of critics, and one of the chief complaints was the fact that the game seemed to focus largely upon combat. Sure, Star Trek had always featured combat, but it had also featured negotiation and diplomacy and unknowable phenomena alongside human drama. The idea that the entire universe could be pared down to ships and ground teams firing disruptor beams at one another didn't sit well with a sizable portion of the fanbase.

The MMO studio says it’s “unifying legacy expertise with fresh perspectives”
The long-running, free-to-play Star Trek Online has expanded once more - and this time it's the new Both Worlds season that comes to Xbox and PlayStation.

Cryptic Studios appears to be the latest Embracer-owned company to be impacted by layoffs.