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Microsoft: Halo 4 Engine Isn't 100 Per Cent New

Halo: Reach wowed gamers with an impressive engine, and Halo 4 will continue to play to its strengths added Spencer. "Halo has always been a unique game with huge outdoor environments but also playing indoor environments at the same time. The technology base isn't 100 percent new, but a ton of work has gone into it by 343."

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xbox-360.nowgamer.com
Sunhammer5457d ago ShowReplies(1)
xCaptainAmazing5457d ago (Edited 5457d ago )

Frostbite 2 isn't a hundred percent new either. From the looks of it he's just being honest with claims. We have no idea how much has been re-written, but we do know 343 has had two years already with it. Nobody knows until you see footage. It might not even be worth it if the console is on it's way out either.

theonlylolking5457d ago

Dice says that the Frostbite 2 engine is made fromt he ground up. They said that they used what was learned from the first frostbite and made a entirely new one that improved upon the last.

xCaptainAmazing5457d ago (Edited 5457d ago )

DICE is lying. Well, they didn't lie. They've looked at it from the ground up and changed a wack load of stuff. Most people don't understand how difficult it is to write software from scratch. If anyone honestly believes that a secondary project of rewriting Frostbite from scratch happened between releasing two major titles in 2010 (BC2) and 2011 (BF3), then I can't help you. It's not possible.

There's a lot of copy/paste. If you wrote it from scratch the game wouldn't even feel like Battlefield anymore. It's nearly impossible to create an engine from scratch and have it perfectly emulate the feel of a game.

socomnick5457d ago

Frostbite 2 is not made from the ground up, heck you see see alot of frostbite one in it.

Its a new engine but its still an evolution of the frostbite 1 engine.

Uses a ton of frostbite assets.

Refractor to frostbite was all new however.

Solid_Malone5457d ago (Edited 5457d ago )

well tbh, they're incorporating what they know from the frostbite 1.5 engine into frostbite 2.0 aswell as including that ANT engine that another EA studio developed. They've also included a dynamic lighting system.

So they've really thought about how to save time to develop this engine aswell as maintaining a great level of quality, I applaud them for that.

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Fishy Fingers5457d ago (Edited 5457d ago )

Not really worth while building from the ground up, especially if they're aiming to release on the 360, better off putting the time and resources into the engine for their next gen, 360 wouldnt offer enough gains to justify the effort.

Christopher5457d ago

What if they are doing both? Starting on a new system intended to work with the next gen while upgrading it for this gen as well. After all, if the next gen starts in two years, they're going to need to start development of it now.

Convas5457d ago (Edited 5457d ago )

Why would they make a new engine for the Halo Framework? They'd lose everything Halo has come to be known for.

For the length of time they've been working on the game, I'm thinking they broke down the engine and then built it back up from the ground level for it to do all the things they wanted it to.

5457d ago Replies(4)
Raven_Nomad5457d ago

Reach Engine was new itself, I can see a heavily modified Reach engine looking fantastic. Really excited to see more on Halo 4.

Xi5457d ago (Edited 5457d ago )

the reach engine wasn't completely new either. Bungie has always used old tagging methods that are inherent to their very games.

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180°

Halo art director leaves studio after 17 years with ominous message alluding to discontent

Glenn Israel writes: "As of today and after seventeen long years, I am officially no longer contributing to the Halo universe. There is little more I can say for the moment, though I intend to share this particular story in its entirety when it is absolutely safe to do so next year. In the meantime, I have a message for anyone and everyone who needs to hear it.

I know that the state of our industry seems dire, but never forget that you are *free to choose*. No illusion of security nor promise of wealth or fame or power is worth trading away your health, your dignity, your ethics or values - and no one can force you to. Stay strong, take evidence when necessary, and find where you belong."

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linkedin.com
Bathyj224d ago

My god.
There's a story for next year.

VenomUK224d ago

I’m really disappointed to learn there are still people/morale problems. I thought the whole point of rebranding 343i to Halo Studios was to signal that real changes had been made - not to cynically rebrand to paper over the problems.

I really hope the Halo CE remake is great and gets people hyped for the future of the series.

DarXyde223d ago

It's inevitable with the modern landscape. Even if some issues have been assuaged, new ones crop up all the time.

I'm willing to bet AI and the lack of regulation is causing substantial upset.

shinXseijuro224d ago (Edited 224d ago )

He said something very marking . We tend to complain a lot about the industry but deep down I realize that we never have we been offered this crazy amount of games all available for you to play now . You can literally play any sorts of games in 2025 . Nobody is forcing you to buy the latest COD or the latest BF . You’re more of a 8 bit cozy gaming guy there’s a whole niche of modern games for that . You like micromanaging there’s games for that . I feel like we have been spoiled so much we just stopped being realistic and thinking for ourselves . We follow trends cry about stuff online when you are the buyer you have the power .

Notellin223d ago

I'm not buying any games until another Immersive sim is made.

PhillyDonJawn224d ago

....wth happened over there?
Does this confirm a new Halo by next year?
What did they want him to do that made him feel it was morally wrong or a insult to his integrity?

-Foxtrot224d ago

Well how about that, a name change doesn’t fix internal issues

Who would have thought

jznrpg224d ago

MS was throwing money around for a long time but now it’s time to pay the Piper.

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110°

Halo 4 & Halo 5: Guardians Sales Reached Nearly 10 Million Units Worldwide

Lifetime sales of 343 Industries' first-person shooters, Halo 4 and Halo 5: Guardians, reached nearly 10 million units worldwide each.

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twistedvoxel.com
Sciurus_vulgaris315d ago

There were reports that Halo 4 and Halo 5 had similar sales to Halo: Reach years ago. The clickbait websites and rage bait YouTubers from 2012-2016 just wanted to spread excessive negativity about the franchise for their own benefit.

VenomUK313d ago

What did Halo: Infinite sell?

Sciurus_vulgaris313d ago

I don’t know. However, I would assume around 10 million. All the Halo FPS titles have done around 10 million sales, except ODST. Halo 3, was reported to exceed 14 million copies. I still remember back in 2007-2008, Halo 3 and COD 4 would duke it out for the most played XBL game.

MrNinosan313d ago

@Sciurus

There is NO WAY Infinite sold 10 million. Wake up dude.
Once upon a time, there was gamers on the Xbox side who actually bought games. Those times are since long gone.

Infinite has most likely not even hit 5 million sales

slate91313d ago

Nearly 10 million units and killing the brand is crazy work. Nicely done.

peppeaccardo313d ago

This New: Putting chocolate chips on top of a freshly made dog turd .....

1Victor313d ago

So let me get this straight in almost 13 years both games sold a combined 10 millions units.
Now I’m not going to use the obscured mentality and compared it to the amount of consoles sold and say it’s a failure 🤷🏿

thesoftware730313d ago (Edited 313d ago )

1Victor,

Halo 4 and Halo 5: Guardians, reached nearly 10 million units worldwide "each."

Read it again, there is a word in there that clears up your misunderstanding.

1Victor313d ago

@thesoftware720
I apologize I skimmed through the article and the headline blinded me and stuck in my mind thank you for the correction 👍👍

AuraAbjure313d ago (Edited 313d ago )

Halo 4 is the best multiplayer ever! It’s even better than Titanfall 2. I admit Halo 4 got CoDified but there’s nothing wrong with taking inspiration from other games sometimes and halo 4 did it sooooo well with that speed boost plus sword combo and SAW plus damage booth combo, holy guacamole 🥑

Some crucial improvements to halo 4 could’ve been to boost the power of the AA sentinel, and whenever matchmaking pits people against each other with an armor abilities turned off completely then the map needs to routinely spawn, plentiful, predictable, power weapons. Also, all frame rate drops are unacceptable for a halo game during split-split screen or couch co-op. Just dynamically scale the resolution of the game down but whatever happens don’t let the framer dip in a Halo game for the love of all that is holy and good!

My personal gameplay of getting 30 kills in a 4 v. 4 game of team slayer up to 60.

https://youtu.be/ZYDvior_K-...

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190°

OG Destiny artist recalls Bungie’s “disgruntled” reaction to Halo 4’s art style change

Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.

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videogamer.com
Tacoboto396d ago

Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.

Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...

Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.

Profchaos395d ago

Tti their credit they praised the technical abilities of 343 and I remember at the time thinking halo 4 was a huge graphical leap above reach everything else was rubbish when I actually got to play it but there was no doubt it looked good for the 360 and is probably the best looking game on the system.

But ultimately I think bungie has always had a leadership problem and going independent ultimately proved this it's only getting worse with studio heads being outed by Sony for abuse allegations seems like all bungies past success has been in spite of management not because of it.

But really I think the bungie we have today is not the same one we had in that Xbox era of Bungie

PhillyDonJawn395d ago

I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?

Sciurus_vulgaris395d ago

I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.