
IGN: "The Wii U controller is, in some ways, more of a traditional controller than the Wii Remote. Its button layout is similar to the PlayStation 3 and Xbox 360 controllers, and Nintendo's own GameCube controller. The biggest difference from other contemporary controllers, besides the giant touch screen, is that the Wii U controller replaces dual analog sticks with dual circle pads, and analog triggers with regular buttons.
This lack of analog sticks on the Wii U controller is especially unusual since Nintendo popularized the analog stick themselves, deeming it the only way to control Mario in 3D space. The purpose of the circle pad on the 3DS is, ostensibly, to save space. It's unclear why the sticks fell out of style on the Wii U controller, since there's plenty of space for sticks -- the thing is massive."

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

NE: "We rank the 10 best main series Super Mario games in celebration of the recent MAR10 Day with 2D and 3D included."
Best 2D, Mario World, best 3D, Mario 64. Can't say there's been a bad one, although Mario World 2 wasn't a true sequel. The Mario Land games were good (not the first one) and also Wario Land. I thought after Mario 64, Mario 3D World was excellent.

Believe it not, The Legend of Zelda: Breath of the Wild is almost ten years old. It was a massive game for many reasons – it launched alongside Nintendo Switch, was a new take for the series by going fully open-world, and introduced various aspects like voice acting in a mainline game for the characters.
Perhaps not using true analog sticks made it slightly cheaper? Same with the triggers? Idk, just speculating. and since they used the same parts for the 3DS they don't have to worry about pruduction.
The more I hear about it , the less I like it.....
it needs pressure sensitive L and R buttons. actual joysticks too. Hell, I already know im gonna buy a Classic controller Pro when I get this.
EDIT: No one has even mentioned anything if the joysticks are clickable. Has any E3 person said anything about this? Ill i've heard is "ooh it feels comfortable!" for the 10 minutes they had with it.
Doesn't it already have triggers? I agree on the analog stick though, who the hell came up with those sticks they're using on the 3ds and wiiu anyway? Why would you want to use those?
I'm sorry but there is no news here