250°

5 Things That Developers Can Learn From Insomniac

Insomniac is known for being an amazing company and I feel like a lot of other developers can learn from it. So I put together 5 things that I feel that Insomniac does better then anyone else. Well, here they are...

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thegamefanatics.com
disturbing_flame5436d ago

Much respect for the company. I played their game on ps1, ps2 and ps3. On this generation console i first played on 360 before buying a PS3, Insomniac was a reason to buy a PS3, and i can't wait for Resistance 3 and new Ratchet.

ReservoirDog3165436d ago

Haha, yup. Reistance 1 was the* game to play in the early days of the PS3.

Sunhammer5436d ago

They're great and I applaud their ability to push out quality games every year but they need a new engine. Considering they've probably got the most experience of developing on PS3, they should be putting out better looking games than Naughty Dog.

But anyway, can't wait for Resistance 3.

Active Reload5436d ago

I like Insomniac, they're very humble devs.

disturbing_flame5436d ago

Totaly, it was a nice way to discover the PS3. I prefered Resistance to Resistance 2, but i really enjoyed all the Ratchet. A crack In time is one of the best games i've played on PS3.

KingofGambling5436d ago

Insomniac on of the most respectable developers in this generation.

gravemaker5436d ago

they are not that good at shooters, why are they making OverStrike? Why not some platfomer like Ratchet?

Sunhammer5436d ago

I'd rather them make a stupid looking game like OverStrike as their first multiplatform game than a platformer that's on the same level as Ratchet and not be exclusive.

MaxXAttaxX5436d ago

Ted Price has said that it will be a "Third-person action game".
NOT a First-person shooter(FPS) like most people think.

madjedi5436d ago

@reservoirdog316

I'll explain even though i will, attacked for being a "fanboy that wants exclusives"(such a f*cking sin nowadays apparently), instead of the current mindless sheep mentality that seems to be the norm for all these "true gamers" aka every developer should be multiplatform.

I won't lie, judging by the exclusive games alone for the 360, it looks like an inferior console, if the 360 is so powerful. Why have ps3 exclusives, been steadily wiping the floor with 360 exclusives in visuals and quality, over the past 2 yrs.

(yes my opinion and every part of it is subjective. If 360 owners don't like it oh well, i don't change my spots like alot of people here have. When the situation for the ps3 & 360 from yrs ago has reversed.

Basically alot of ps3 owners don't want a potential exclusive to be dumbed down so that it can also run on the 360.

I wouldn't hold it against a 360 fanboy for feeling the same if the situation was reversed, better them than the idiots screaming for all games to be multiplatform.

If you want the games that badly, just buy the other console you damn greedy cheapasses.

Overstrike looked interesting, even if it is multiplatform game, the trailer showed a key ingredient of r&c games good humor, i love the humor in r&c titles.

This argument at the start of this gen was all about the exclusives and how awesome, each sides games were. Now all i hear about are the multiplatform games, and how, exclusives don't matter, so nuts.

MaxXAttaxX5436d ago (Edited 5436d ago )

I don't think the game could be dumbed down considering Insomniac said they were building it as a multiplatform from the start.
We can only play the "what if" scenario.

But to a certain degree, I do believe there's some truth to your first paragraph.
I mean, yeah, it can be good for a company to make a multiplatform game money-wise. Everything Bobby Kotick does is good for his company money-wise as well.
But as a gamer...come on, it's about the game itself. There's nothing wrong about wanting a game to be exclusive. There seems to be some kind of double standard when it comes to that, if you think about it....

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Persistantthug5436d ago

Resistance: Fall of Man - 86

Resistance 2 - 87

http://www.metacritic.com/b...

They seem to be doing quite well with shooters.

VampiricDragon5436d ago

1) dont sell out
2) Dont make shooters
3) do what you do best
4) dont cave and make your games more casual to appeal to the masses
5) If 1-4 happens disband

InactiveUser5436d ago

Agreed with don't make your sequel's multiplayer into casual garbage after having great competitive gameplay in your original.

Tony P5436d ago

I don't have much experience with and am not a huge fan of Insomniac's stuff tbh.

But at least they seem to treat their supporters well. If it's anything like the relationship CD Projekt has with PC gamers right now, hats off.

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40°

Reports Indicate Marvel's Venom May Still Be In Dev Contrary To Miles Morales Actor's Statement

New reports indicate that Sony Interactive Entertainment and Insomniac Games may still have Marvel's Venom in development.

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twistedvoxel.com
60°

General Manager Sheds Light On Future Of Marvel Games

Matt Miller writes: "We interviewed the general manager of Marvel Games for insight into several of the big projects the team has been working to bring to life, and where the games division is headed next."

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gameinformer.com
130°

Insomniac Games Has To Figure Out How to Break the 'Normal' Gameplay Loop in Marvel's Wolverine

For a mutant who can't die, how will Insomniac Games adjust the healing mechanic in Marvel's Wolverine?

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thethumbwars.com
Christopher208d ago

Knocked out is still an option. So are being captured or restrained. Then there's potential for fatigue being a factor or just putting limits on how many times you can come back from healing quickly, making it also something you upgrade throughout the game.

Really not a hard thing to gamify, honestly. Just look at the last wolverine game.

StarcrossedBits208d ago

Yeah, this is very silly. Wolverine's not invincible and he can actually die anyway. This isn't the Superman problem. The 360/PS3 game handled it great.

Deadpool is another example. That guy literally can't die because Death won't take him. But they still figured out a way to make a game around him.

jambola208d ago

Probably just have a health bar, only a tiny minority will probably be bothered by "oh but adanced healing" nonsense
Injustice was successful, people didn't cry about superman being beaten by humans

Juancho51208d ago

Ive seen enough to know that whatever they do will focus heavily on insane combos and dismemberments and all kinds of cool shit we wish we'd seen years ago as wolverine fans.

This is in great hands, all open world games get stale, I'm sure this game is going to be GOTY contender because of the talent behind it, but I hope its doesn't fall into any traps that make the world feel empty or underutilized.

LFG tho!! EXCITED.

BlackCountryBob208d ago

Of all the things to worry about, this feels like the lowest ebb. I’d perhaps be more concerned about how they can find enough variety in the combat mechanics to stop a 10-12 hour game from becoming a bit samey, even if they get that main combat gameplay loop to be incredibly satisfying.

Obviously Wolverines claws will remain the main combat method, but thinking about how God of War benefited from (and differentiated itself from predecessor’s) by increased verticality in combat and also ranged attack mechanics, I’d be interested to see what Insomniac can come up with.

__SteakDeck__208d ago

Jean Gray will be playable for a portion of the game. That’s how they’re going to spice it up.

LoveSpuds208d ago

Interesting to hear to views os such an experienced game developer/designer.........wha t's that, you just a random dude off the internet....

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