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140°

Digital Foundry vs. E3: Nintendo

EuroGamer - Last year, Nintendo big cheese Reggie Fils-Aime made a passionate speech to attending E3 delegates about the extraordinary appeal of Wii and revealed an excellent range of both first and third party games. As a statement of intent about the power of gameplay over graphics and the fact that Wii was market leader with much to offer, it was strong stuff.

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eurogamer.net
KonaBro5483d ago

DF does a good job breaking down the Nintendo conference and pointing out the fact from fiction.

PirateThom5483d ago

720p, no AA and 30fps or less.

Pretty much current gen as a standard and that's a tech demo. God of War III is probably the nearest example I can think of to the Zelda tech demo... 45-60 FPS, MLAA, 720p. There's not a single "next gen" thing about the new Nintendo hardware, it's current gen and it puts Nintendo between gens. A handful of ports from this gen and gimped versions of games once the new Sony and Microsoft consoles arrive.

Active Reload5483d ago

Are you saying GoW 3 runs at those frames? I don't think so...

www.psxextreme.com/ps3-news/6 683.html

PirateThom5483d ago

Sorry, my mistake, mimimum of 30fps right up to 60fps confirmed by Digital Foundary, but usually hovering around the 40fps mark. Again, considering God of War III is real time gameplay and not a tech demo, it still places the PS3's real time abilities above the Wii U based on Nintendo's in house demo and Nintendo, obviously, know the final specs.

ChickeyCantor5483d ago

In all fairness, neither did Sony present something that was anything to the latest games on the PS3.

pepsilover_20075483d ago

well you also have to remember that god of war 3 had no camera control, and the zelda had a limited camera control system

StarWolf5483d ago

thats because the devs havent tapped into the Wii-u's potential yet. Or is that a PS3-only excuse?

live2play5483d ago

nice one :0
bubbles for that!

Active Reload5483d ago

The devs have already said that there hasn't been a word on final specs. I still don't doubt this console will outperform the ones that are out there now.

phoenixdown5483d ago

i think i'm the only one not feeling it.

40°

FuRyu's Exstetra RPG Gets HD Remaster on Steam in English This Summer

FuRyu revealed on Friday its Exstetra fantasy role-playing game is getting an HD remaster that will launch this summer on Steam.

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animenewsnetwork.com
50°

Why the Wii is Such a Nostalgic System in 2026

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.

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downupjourney.com
ActualWhiteMan55d ago (Edited 55d ago )

Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.

jznrpg54d ago

My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.

Smellsforfree54d ago

Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.

Loktai54d ago

Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.