
Why does upcoming science-fiction role-playing game Mass Effect 3 support Kinect? Because EA wants more than just core gamers to play it.

One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.

Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.

This Canada Day, explore our homeland with the best video games that have adapted or reimagined the Great White North in digital form.
...because Microsoft wanted it to and BioWare didn't have a problem with that?
They're really deluding themselves with this garbage.
Because MS needed something/anything that made kinect seem like even a wee bit core.
With the voice part for Kinect, I see it being one of the biggest problems in the game.
You: Move foward. AI: Shoot!!! You: No Move foward. AI: Move back.
I see it being really bad, I'm planing on just getting this for PS3. I love the first one the most, but I'm not sold on using Kinect.