
A clearer picture is emerging on the technical sophistication of Nintendo’s upcoming home console, Wii U.
Marc Parenteau, a respected lead Ubisoft Montreal programmer who’s led teams on projects such as Assassin’s Creed, appeared unreserved in his praise for Nintendo’s new device.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

NE: "We rank the 10 best main series Super Mario games in celebration of the recent MAR10 Day with 2D and 3D included."
Best 2D, Mario World, best 3D, Mario 64. Can't say there's been a bad one, although Mario World 2 wasn't a true sequel. The Mario Land games were good (not the first one) and also Wario Land. I thought after Mario 64, Mario 3D World was excellent.

Believe it not, The Legend of Zelda: Breath of the Wild is almost ten years old. It was a massive game for many reasons – it launched alongside Nintendo Switch, was a new take for the series by going fully open-world, and introduced various aspects like voice acting in a mainline game for the characters.
More powerful than any tech available in the current generation, that for sure. Zelda HD looked better than over 90% of the games on PS3 & 360... and this is just a tech demo on a prototype of the hardware!
Ocarina of Time:
1. 1995 Prototype - http://www.youtube.com/watc...
2. Final Product - http://www.youtube.com/watc... ... EPIC!
Twilight Princess:
1. 2000 Prototype - http://www.youtube.com/watc...
2. Final Product - http://www.youtube.com/watc... ... EPIC!
Zelda HD:
1. 2011 Prototype - http://angryclownent.com/wp...
2. Final Product - ???
^It better be stronger.
But devs have also said the the hardware isn't even final yet. So Nintendo could throw in more RAM or something in between now and the time the console releases.
That Zelda Wii U demo is simply gorgeous! I saw a very unprofessional interviewer just stare in amazement at the screen literally holding the microphone to the Nintendo rep not asking any questions at all...lol.
This article tells me nothing i do not already know.
It sounds easy to develop for which is a good thing.