
As profits rise and ambitions return, the coin-op industry makes good on its decision to continue rather than quit.
"Coin-ops, known somewhat coldly nowadays as 'the out-of-home sector' and 'location-based games', have experienced a reversal of fortunes over the last couple of years, even if the arcade industry is still a shadow of its former self. The Twin Galaxies website claims the loss of all but one percent of the amusement halls listed in its initial database, while Fox News reports the number of US sites as having slumped from an estimated 10,000 during the '80s heyday to a mere 3,500 now."

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.