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Sony, Capcom announce Biohazard: Degeneration

Capcom and Sony Computer Entertainment Pictures have announced plans to produce a feature-length CGI movie based on the highly successful Biohazard (known as Resident Evil in the west) videogames franchise.

Titled Biohazard: Degeneration, the movie is currently scheduled for release some time in 2008, and will be the first full length CGI adaptation of the popular survival horror series

unlimited6789d ago

Blue ray exclusive confirmed..but still they should of least make one game exclusive for sony,,

MADGameR6789d ago

I hope this one takes place in the Arklay Forest going to the Spencer Mansion because I love RE1 original and remake! Zombies+Mansion+Moonlight Sonata=True RE classic!

lawman11086789d ago

I thought they were going to make A GAME

Kleptic6789d ago

just seeing that picture reminds me of the 1st RE...what a great game...I hope this CGi movie has all the great acting of the original game (all of which is arguably on par with every crap RE movie made so far)...

"What??...What is this?..."
"What is it?"
"Blood....I hope THIS is not CHRIS's blood..."

"Jill...step away from the door Jill...I am going to kick THIS door down"

"Wesker is a crazy man"...

thats it for now...brings back memories...

+ Show (2) more repliesLast reply 6789d ago
HarryEtTubMan6790d ago

Awesome news... I love RESIDENT EVIL!

Zhuk6790d ago

I am pretty excited for this, the live action films were pretty decent but this will be incredible and more true to the games since it is in CG

predator6790d ago

lets hope they actually follow the game plot, then it would be amazing

MK_Red6790d ago

Now that's how RE franchise should be adapted into movie. Avoid non-game characters like Alice at all cost.

Superb news and find.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney43d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage44d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman43d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb43d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.