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Hitman: Absolution E3 2011 Impressions

"Is that one of those red Donkey Kong ties?" - Daniel Bischoff [Game Revolution]

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gamerevolution.com
Berserker__11245426d ago (Edited 5426d ago )

I just hope it is like the old Hitman games where you have to plan and use stealth not run around shooting people. I remember some levels where I never even fired a single shot. Those games rewarded tactics, the intense situations of being around the "mark" and waiting till they were alone were way more satisfying than running in and spraying lead everywhere.

60°

Hitman: Absolution for Switch launches November 13

Feral Interactive will release IO Interactive-developed stealth action game Hitman: Absolution for Switch on November 13 for $29.99 / £19.99 / €24.99, the developer announced.

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How IO turned Hitman around, from Absolution to World of Assassination

When Hitman 3 recently changed its name to Hitman World of Assassination, fans had no idea how meaningful the moment was. On the outside it looked like a simple thing: Hitman 3 would now be known by this name and include levels from Hitman 2 and 3 - the trilogy would all be in one place. But on the inside, at IO Interactive, much more was going on.

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eurogamer.net
QuantumMechanic1127d ago (Edited 1127d ago )

You mean destroyed it with this tethered single-player campaign BS... And only the first few levels of the third modern game were on the disc! I'll never support this crap at any price-point! They've lost me as a customer.

50°

Reflecting on 10 Years of Hitman With Agent 47 & Diana Burnwood's Actors

The last 10 years of Hitman have been full of highs and lows. And David Bateson and Jane Perry have been there with the series through this eventful decade.

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comingsoon.net
ToddlerBrain1468d ago

Hitman is, and has been, a remarkable series developed by some of the best. Some are better than others, but every Hitman is challenging and fun.

Sure, there have been some stumbles and fumbles, but always in pursuit of the perfect Hitman game. The most recent trilogy is a masterclass in level design.