All Channels
Popular
210°

Blu-Ray Disc Gets Momentum Here

TMCnet writes: "Blu-ray discs are taking an edge over HD-DVD discs in the fledgling high-definition (HD) video market with strong support from big firms such as Samsung Electronics and Korea Telecom".

Read Full Story >>
asia.tmcnet.com
hahahabutt6825d ago (Edited 6825d ago )

Why do people post these old news (this has been said long ago)??? Everyone knows that these companies support blu-ray (samsung actually supports both formats now)But what's the point of this old news??? Obivious we have a super fanboy here...lol Again old news

Xemnas6825d ago

Nothing els to do? get other fanboys mad? rub it in fanboys face a little more? idk

atke car6825d ago

just admit BLU-RAY rocks!!!

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney78d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage79d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman78d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb78d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.