
GameTrailers's Daniel Kayser writes:
"Hey everyone, Daniel Kayser welcoming you to a very special E3 edition of GT WEEKLY. What a great time to be a gamer, eh? In the days leading up to E3 2011 there have been a TON of big announcements, debut trailers, and exciting reveals that not only help set the stage for next week’s main event, but also deliver a healthy dose of “awesome” all on their own.
I’ll be honest, there’s no way I can keep up with all of the headlines and media coming in now that we at GT are entering 100% coverage mode, but I’ve done my best to share with you the hottest headlines and must-see media that’s on the site as of the time of posting.
Of course, I highly recommend that you keep yourself locked to GameTrailers.com as things get underway at E3, but below you’ll find the stories and videos that will help get you up to speed on everything you need to know as E3 2011 gets underway.
So, let’s get started..."

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Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.