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30°

New Challenger: E3 – Electronic Entertainment Ennui

Default Prime: "So, E3 is coming up very soon and I’ve been trying to decide if it truly is a haven for those who love video games to celebrate and revel in the excitement of the future, or whether it’s the first step on the long road to inevitable disappointment that is adding to the overwhelming sense or boredom enveloping a lot of gamers today. I work with a lot of people who play games and who openly admit that increasingly when they buy games they’re ready to trade them in or just put them back in the case and forget them (much like my GT5 experience) after a week or so. Why is that? Games are so expensive now that each purchase ought to bring a meaty slab of playability, excitement and interest to the table. So where do things go wrong? Why is the number of people feeling like this increasing so rapidly? Obviously, in the space of this column I can barely scratch the surface, but I’ll make like the plucky Brit I am and give it a go."

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defaultprime.com
Surfaced5470d ago

if today's games bore you, check out thatgamecompany's Journey.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney38d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage39d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman38d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb37d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.