
Game difficulty is almost certainly on the decline in the modern era, but was the difficulty of old school games actually part of their design or just the effect of old code on old consoles? Does one’s perception of difficulty change depending on the genre of game?

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.