
For just $4.99, you can own Monster Hunter Dynamic Hunting and hold a world of beasts and treasure in the palm of your hand. With revolutionary touch controls, and even Bluetooth cooperative, the chances of being disappointed are are slim to none.

Chris Buffa (Modojo): In theory, third party publishers should dominate iPhone and iPad.
Companies like Capcom, Electronic Arts and Activision have more resources than the average programmer, the ability to cherry pick talent from the developer pool and some of the most popular franchises in gaming history.
And yet...these same publishers find ways to continuously drop the ball while angering loyal fans.
Here's the proof.

Chris Buffa (Modojo): It's no surprise that some of the biggest third party publishers are a bit shady when it comes to App Store games. There's Square Enix, the company that charges $10 or more for RPGs that debuted over a decade ago.
Then we have Capcom. The company kicked off 2011 on a sour note by releasing MaXplosion for the iPhone, a blatant rip-off of Twisted Pixel's critically acclaimed Xbox Live title, Splosion Man; imitation is the sincerest form of flattery though, right?

Monster Hunter: Dynamic Hunting takes item collection to new heights of obsession and addiction.
I used to watch my roommate play this series all the time. I never could understand the appeal.
This is going to be..... interesting?
"expect the same depth and customization as any other Monster Hunter title. The game boasts 13 armor sets and 3 weapon classes, totaling at 40 weapons"
Same depth? then they go onto say there are 3 weapon sets (and only the 3 which play exactly the same) ? also the combat is, simple as hell. It's like infinity blade, it also has no walking around, hub interface, only 40 weapons (the others have hundreds). No exploration, or 'hunting' at all, just battles... yep, definitely practically the same game /s
The game's so budget they've reused the MVC3 font for the additional hud text.