
Difficulty in videogames back in their infancy in arcades was used for the sole purpose of getting money from kids. I can’t remember all the quarters I dumped into Ghosts ‘n Goblins or Donkey Kong in my youth, back then that was what you got you had to deal with the punishing difficulty to progress. Now we live in the world where you can set the difficulty of a game to your skill set.

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.