120°

E3 Countdown 2011 - RAGE

id Software are back with RAGE, a post-apocalyptic game that has been in development for years. Taking influence from other post-apocalyptic titles such as Fallout 3 and Motorstorm the title sets out to blend First-Person Shooter gameplay with racing elements. Penned by the writer of the famed Doom 3, RAGE looks set to pack a punch when it is released this September.

hiredhelp5404d ago

Cool but,
id Software are back with RAGE, a post-apocalyptic game that has been in development for years. Taking influence from other post-apocalyptic titles such as Fallout 3 and Motorstorm

ID im sure didnt need to take on any ideas.

Eiffel5404d ago (Edited 5404d ago )

Funny thing about art, most if not all of it is inspired by others, also to be fair Fallout is not the universal style for post apocalyptic setting, as also Motorstorm is not the universal style for destruction derby races, neither which hold claim to those genres.

hiredhelp5404d ago

Perhaps you right . But just by playing all of there games sice the pc days of old to the latest. There tastes have been very simular to what i see in rage.

Look at the outland scapes of latest doom there guns are always been awsome. When you look at gameplay of rage were you inside what seems like a ave or underground.
Again i see there DOOM or quake feel in there.

I just think there using mainly there own ideas course you gonna see things do your own take on it.

hellerphant5404d ago

I agree with what you are saying, but that is what the developer has stated in many interviews. I guess they started with the idea and then drew further inspiration from those titles as they continued making it.

MasterCornholio5404d ago (Edited 5404d ago )

Wow i cant believe they are finally going to release this piece of crap. I mean why even bother making the game when people are going to toss in in the garbage after playing it for 15 minutes.

Gotcha Did i get you to rage? kidding

Game looks pretty cool it reminds me of borderlands. My favorite aspect of it isnt the graphics (although they are very good) its the weapons. One of the major reasons why i enjoyed border lands were the crazy guns and it seems like this game is going to have a lot of odd devices to screw around with. My only hope is that the game lasts around 20 hours because its been in development for a really long time. And i hope that ID dont screw up the PS3 version because John Carmack in the past has said a lot of nasty things about Sonys consoles.

hellerphant5403d ago

Man PC is where its at for RAGE

110°

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

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thexboxhub.com
90°

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

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escapistmagazine.com
Fist4achin2306d ago

I enjoyed the first game. I plan to play the sequel soon!

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster2459d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072459d ago (Edited 2459d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142459d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2458d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2459d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2458d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2458d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2453d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.