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190°

Gamer's Corner: Rage Multiplayer First Look

Gamer's Corner writes; "The next multiplayer mode is a co-op offering for you and a buddy called Legends of the Wasteland. It's a story driven affair with cutscenes resembling the co-op mode in Uncharted 2. The missions you select pad out the setting and backstory of the campaign mode, so it includes objectives such as defusing bombs, fixing water supply lines and finding the Sherrif's lost documents. Mostly these missions are situated around the places you'll encounter in the singleplayer game including the town of Wellspring."

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gamers-corner.co.uk
Mista T5461d ago (Edited 5461d ago )

a disappointment that there's no classic competitive multiplayer.....it's iD after all

shammgod5461d ago

Agreed....I will be getting this for the. SP and might not even play the MP

multipayer5461d ago (Edited 5461d ago )

I'm actually more excited there is a coop component, iD needs more variety in their games when it isnt called "Doom".

undercovrr5461d ago

that's exactly the problem. Why not have variety, and include the competitive options as well. The ppl who don't want to play competitive will play coop and vice versa

multipayer5461d ago (Edited 5461d ago )

I think all the effort towards making a good competitive multiplayer game would be better spent on Doom 4. We may just end up with 2 halfassed games otherwise. iD probably wants their new franchise to be successful alongside their other work aswell.

mtm59255461d ago (Edited 5461d ago )

devs have limited resources, so they can't do everything. call of duty and other multiplayer focused games have 5~6 hours of campaign, and games like dead space, bioshock has no multiplayer or weak one. rage is supposed to have 15 hours of single player, so it's a kinda single player focused game.

news4geeks5461d ago (Edited 5461d ago )

"Nevertheless, when you consider that it's competing in the same sci-fi genre as Fallout 3 and Mass Effect, you have to be pleased that it has a multiplayer mode at all."

Not really. I'm happier when these types of games don't have multiplayer. Won't be playing Rage for the multiplayer at all.

Murad-D125461d ago

am getting the game for the SP, everything extra is a bonus for me.

mttrackmaster385461d ago

I hope this game actually has stuff to do. I don't want to be riding around bored as hell.

Speakindatruth5461d ago (Edited 5461d ago )

iD already told us the 360 version is confirmed running at 60FPS with low draw dist over several discs and the PS3 version hasn't even been properly coded to run at the same speed. It's running at 30FPS. It's like iD's living in the past--4 years ago, before PS3 games could run as well and sometimes better than 360 games. It's a HUGE disappointment to PS3 fans, a lot of people are going to say the game looks bad on PS3, as they should. If I'm paying $120 to play the game on both consoles, I don't want to pay for one full game and one half-assed port. Don't care how long you've been working on it, or how beautiful it is--if it runs like shit it's a shit game and a failure on that console end of discussion.

terrordactyl5461d ago

That's a little premature...we don't know that it will be awful on PS3 yet, there's still a while to go before release.

Speakindatruth5461d ago (Edited 5461d ago )

Packaging the game and shipping it out to all those retailers takes time and money iD and Zenimax don't have to be able to just rush it out the door. With a September release, being that it's almost June, that leaves about 2.5 months to fix an entire game for performance on a console that will likely do 1/3 less sales than the 360 version. Performance issues can't really be patched unless they're network related. Issues like this need to be ready for the final product as they are problems with the engine itself. You need to convert things to optimize them for the PS3 version that the 360 version can handle, and optimize features that the 360 version struggles on. This takes a long time to do.

I'm not trying to rain on your parade or anything, but I'm just stating the facts. And the facts are that they need to figure out ways to make a lot of the GPU-heavy tasks processor-heavy, since the processor is generally the PS3's strong-suit. And--it's not that it's impossible--the odds are just against it. Even if they did manage to pull that off (and for that they'd require some mandate to legalize slave labor) it's just improbable that they'll be fixing anything on a console that will get 1/3 less sales than it's adversary.

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110°

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

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thexboxhub.com
90°

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

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escapistmagazine.com
Fist4achin2362d ago

I enjoyed the first game. I plan to play the sequel soon!

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster2515d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072515d ago (Edited 2515d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142515d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2514d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2515d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2515d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2514d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2509d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.