
I thought I knew about the game industry. For many years now (or as many as a 20 year old can have) I have dedicated myself to learning the ins and outs of the business that I see as the future of art and entertainment. I’ve checked news sites daily, poured over the latest NPD numbers, and even put a few books on the subject under my belt. My knowledge on games was quite vast and, man, was I proud about it.
At least, that’s what I thought…
New reports indicate that Sony Interactive Entertainment and Insomniac Games may still have Marvel's Venom in development.

Matt Miller writes: "We interviewed the general manager of Marvel Games for insight into several of the big projects the team has been working to bring to life, and where the games division is headed next."

For a mutant who can't die, how will Insomniac Games adjust the healing mechanic in Marvel's Wolverine?
Knocked out is still an option. So are being captured or restrained. Then there's potential for fatigue being a factor or just putting limits on how many times you can come back from healing quickly, making it also something you upgrade throughout the game.
Really not a hard thing to gamify, honestly. Just look at the last wolverine game.
Probably just have a health bar, only a tiny minority will probably be bothered by "oh but adanced healing" nonsense
Injustice was successful, people didn't cry about superman being beaten by humans
Ive seen enough to know that whatever they do will focus heavily on insane combos and dismemberments and all kinds of cool shit we wish we'd seen years ago as wolverine fans.
This is in great hands, all open world games get stale, I'm sure this game is going to be GOTY contender because of the talent behind it, but I hope its doesn't fall into any traps that make the world feel empty or underutilized.
LFG tho!! EXCITED.
Of all the things to worry about, this feels like the lowest ebb. I’d perhaps be more concerned about how they can find enough variety in the combat mechanics to stop a 10-12 hour game from becoming a bit samey, even if they get that main combat gameplay loop to be incredibly satisfying.
Obviously Wolverines claws will remain the main combat method, but thinking about how God of War benefited from (and differentiated itself from predecessor’s) by increased verticality in combat and also ranged attack mechanics, I’d be interested to see what Insomniac can come up with.
Interesting to hear to views os such an experienced game developer/designer.........wha t's that, you just a random dude off the internet....
Great read. This should shut up a lot of people who think making a game is cake.
If the Publisher is dedicated to the Dev time and has the cash to back the game and the Developer has the idea and the skills to produce quality then making a AAA game is not hard. You go from AAA to C real quick when a Publisher pushes up release slots or slashes the budget or Developers lack the AAA skill.
sure the programming and debugging is long and tedious but once you graduate school those skills are second nature.
The hard part is getting the right Publisher with the right Developer with the right idea. As in many cases all the parts of dedication to a AAA title are not there and you end up with Haze!
Look at Blizzard and Valve, they take forever to make a game but they are perfect every time because the dedication and all the parts are there for them to succeed.
wow this just blew my mind i thought it was a piece of cake to make an AAA game.
Clearly
The best way to make an aaa is to innovate in either gameplay, story, or graphics.