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130°

Making a AAA Game is Hard

I thought I knew about the game industry. For many years now (or as many as a 20 year old can have) I have dedicated myself to learning the ins and outs of the business that I see as the future of art and entertainment. I’ve checked news sites daily, poured over the latest NPD numbers, and even put a few books on the subject under my belt. My knowledge on games was quite vast and, man, was I proud about it.

At least, that’s what I thought…

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insomniacgames.com
Seijoru5455d ago

Great read. This should shut up a lot of people who think making a game is cake.

no_more_heroes5455d ago

That's why I hate when people get super-ultra-mega-hyper-ridicul ously picky about one single, solitary out-of-place pixel or polygon. At times, entry level C++ left me scratching my head so hard I reached the bone.

socomnick5455d ago

Yea making a AAA game is hard, most studios including Insomniac have yet to make one.

Too many variables, too much luck involved.

showtimefolks5455d ago (Edited 5455d ago )

where if a get gets the hype and doesn't get the 9.5 its a automatic failure.

i read it so many time oh it only got 8.0 or 8.5 not worth the price yet all these FPS with almost same online and 4-5 hrs story can sell millions:

case and point:

homefront sold over one million fast because noobs just paid attention to THQ's big advertisement push and bought the game. yet games like dead space 2 have trouble selling how does that make sense?

ATiElite

problem is when games come out these gaming sites will always ask for what a game is doing taht's new look at uncharted 2 gametrailers review said its the same old same old. yet COD has been the same old

not hating on COD more power to those who play it my point being WHY DO WE HAVE DOUBLE STANDARDS HALO CAN BE THE SAME YET ANOTHER GAME FROM 3RD PARTY CAN'T?

if this trend continues all we will get will be 10FPS every year and maybe 2 or 3 other games

open your eyes
open your mind to new ideas

and insomniac are one of the best DEVS in gaming industry today

they have gotten the best place to work award like 4-5 years in a row

ATiElite5455d ago

If the Publisher is dedicated to the Dev time and has the cash to back the game and the Developer has the idea and the skills to produce quality then making a AAA game is not hard. You go from AAA to C real quick when a Publisher pushes up release slots or slashes the budget or Developers lack the AAA skill.

sure the programming and debugging is long and tedious but once you graduate school those skills are second nature.

The hard part is getting the right Publisher with the right Developer with the right idea. As in many cases all the parts of dedication to a AAA title are not there and you end up with Haze!

Look at Blizzard and Valve, they take forever to make a game but they are perfect every time because the dedication and all the parts are there for them to succeed.

stealth500k5455d ago

and we get 1 game a year from them

If every developer only made 1 game a year

there would be droughts for games every month

midgard2275455d ago

oh wow atielite, i didnt know you made games! make me one! i Want! i Want!!!

ATiElite5455d ago (Edited 5455d ago )

Re-read my post but this time use your brain a little and some maturity.

anyway doing roofing in Desert Climates or being a coal miner or changing the light bulbs on the antennas on top of skyscrapers is hard work.

Sitting in an office on a computer is difficult and frustrating at times but not hard.

Sure I'll make you a game as soon as you give me $60 million up front for my Studio, equipment, and Development time! Plus I want 5 points for every retail copy sold over 1 million and 10 points on every Digital copy sold after 500k and 12 points for every copy streamed.

Now what type of game do you want me to make and for what platform. when you figure all that out send a cashiers check and a contract to my Business lawyer!

Twilightx75455d ago (Edited 5455d ago )

@AtiElite

If you seriously think that roofing or mining or changing light bulbs, regardless of the environment, is harder work than creating bug-free, innovative, AAA software, then you must live a very sheltered life. Anybody can do manual labor, not everyone can have the talent or skill to create incredible games.

DrRichtofen5455d ago (Edited 5455d ago )

@ twilight are you retarded? being a miner, light changer for skycrapers and roofer in the desert is way more harder and dangerous than making games and they don't get paid as much either. Frustration is about the only tedious thing a programmer has to worry about when coding.

ExitToExisT5455d ago

wow this just blew my mind i thought it was a piece of cake to make an AAA game.

nightmarex1215455d ago

The best way to make an aaa is to innovate in either gameplay, story, or graphics.

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40°

Reports Indicate Marvel's Venom May Still Be In Dev Contrary To Miles Morales Actor's Statement

New reports indicate that Sony Interactive Entertainment and Insomniac Games may still have Marvel's Venom in development.

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twistedvoxel.com
60°

General Manager Sheds Light On Future Of Marvel Games

Matt Miller writes: "We interviewed the general manager of Marvel Games for insight into several of the big projects the team has been working to bring to life, and where the games division is headed next."

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gameinformer.com
130°

Insomniac Games Has To Figure Out How to Break the 'Normal' Gameplay Loop in Marvel's Wolverine

For a mutant who can't die, how will Insomniac Games adjust the healing mechanic in Marvel's Wolverine?

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thethumbwars.com
Christopher213d ago

Knocked out is still an option. So are being captured or restrained. Then there's potential for fatigue being a factor or just putting limits on how many times you can come back from healing quickly, making it also something you upgrade throughout the game.

Really not a hard thing to gamify, honestly. Just look at the last wolverine game.

StarcrossedBits213d ago

Yeah, this is very silly. Wolverine's not invincible and he can actually die anyway. This isn't the Superman problem. The 360/PS3 game handled it great.

Deadpool is another example. That guy literally can't die because Death won't take him. But they still figured out a way to make a game around him.

jambola212d ago

Probably just have a health bar, only a tiny minority will probably be bothered by "oh but adanced healing" nonsense
Injustice was successful, people didn't cry about superman being beaten by humans

Juancho51212d ago

Ive seen enough to know that whatever they do will focus heavily on insane combos and dismemberments and all kinds of cool shit we wish we'd seen years ago as wolverine fans.

This is in great hands, all open world games get stale, I'm sure this game is going to be GOTY contender because of the talent behind it, but I hope its doesn't fall into any traps that make the world feel empty or underutilized.

LFG tho!! EXCITED.

BlackCountryBob212d ago

Of all the things to worry about, this feels like the lowest ebb. I’d perhaps be more concerned about how they can find enough variety in the combat mechanics to stop a 10-12 hour game from becoming a bit samey, even if they get that main combat gameplay loop to be incredibly satisfying.

Obviously Wolverines claws will remain the main combat method, but thinking about how God of War benefited from (and differentiated itself from predecessor’s) by increased verticality in combat and also ranged attack mechanics, I’d be interested to see what Insomniac can come up with.

__SteakDeck__212d ago

Jean Gray will be playable for a portion of the game. That’s how they’re going to spice it up.

LoveSpuds212d ago

Interesting to hear to views os such an experienced game developer/designer.........wha t's that, you just a random dude off the internet....

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