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GamePron: Suda51 interview - Punk's Undead

Sitting in a leather jacket, covered in sparkles and with “Love Will Tear Us Apart” emblazoned down one arm, Goichi Suda looks every bit the Japanese punk auteur he’s renowned to be. I get the feeling that unlike many people, this isn’t just a persona, that if the man who calls himself Suda51 wasn’t working behind-the-scenes at Grasshopper Manufacture, that he’d be rockin’ out in a band, probably playing bass (maybe drums), and still having just as much fun as he is today.

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gamepron.com
Infernostew5472d ago

That's cool and all except Joy Division is pretty far from punk more indie pop/new wave.

50°

EA Lays Off Staff Across All Battlefield Studios Following Record-Breaking Battlefield 6 Launch

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.

71d ago Replies(1)
peppeaccardo70d ago

When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!

badz14969d ago

cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla

HyperMoused69d ago

TTK for BF employees needs adjusting

30°

Romeo is a Dead Man prioritises form over narrative and slashes through my preconceptions

"Romeo is a Dead Man’s story may hint at the semblance of some noir revenge tale, pulp Sci-Fi, or grindhouse absurdity, but it’s the formal delivery (whether editing, visual style, combat cadence, UI or audio) that largely shapes the experience. Throughout the game, you are clearly working towards a goal, however, the journey is far more attractive a proposition than the destination."

Read on to make sense of one of the biggest sensory overloads of the year so far

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storymode.info
50°

EA makes layoffs at Skate developer Full Circle

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.

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gamedeveloper.com
Profchaos82d ago

The community warned them this would happen but nope they knew better they continued with the live service push the made the art style cartoonish and this is the result

isarai_lee81d ago

It's always so bizarre when studios announce something super early in development under the suggestion of forming the game to player feedback, and then they push against all feedback heading straight for the cliff while everyone is warning them along the way

badboyz0982d ago (Edited 82d ago )

🤣🤣🤣