
Suda51 on what scares him, working with Shinji Mikami and ensuring that Shadows of the Damned isn't TOO scary.

"Romeo is a Dead Man’s story may hint at the semblance of some noir revenge tale, pulp Sci-Fi, or grindhouse absurdity, but it’s the formal delivery (whether editing, visual style, combat cadence, UI or audio) that largely shapes the experience. Throughout the game, you are clearly working towards a goal, however, the journey is far more attractive a proposition than the destination."
Read on to make sense of one of the biggest sensory overloads of the year so far

Gamer Social Club interviews the visionary punk game director Suda51 about his studio's newest game, Romeo is a Dead Man.

Romeo Is a Dead Man pushes Suda51's distinct style into a new universe, but the creator is already thinking about his future games.
Great Interview with an interesting character.
Also a great site all round.