
Siliconera: In the world of Final Fantasy Type-0, all nations are under constant attack. While you’re walking on the world map you can be attacked by enemies. Players get missions from the military command like striking specific spots on enemy territory. Other times you will have to reclaim bases rivals took over. Defeat the commander and the town is once again yours. Capturing towns allows players to visit shops and buy items specific to the territory.
Specific missions advance the story. Complete a story mission and you’ll expand Suzaku’s reach with a lot of ground. Story missions flow like this accept orders –> move out –> mission –> report to commander when its complete. Sometimes players will receive special orders, which are essentially optional goals. If you can complete the mission without any incapacitated characters or retries you can earn bonus items. These goals vary from mission to mission.

Final Fantasy XVI demonstrates how the franchise has matured since the release of its first M-rated installment, Final Fantasy Type-0.

DS: “I hate that Type-0 is forgotten among the Final Fantasy games. While not the strongest entry, its mature story makes it stand out from the others. And even though Final Fantasy now has three rated M games — including Stranger of Paradise: Final Fantasy Origin and Final Fantasy XVI, — Type-0 will always have the crown of being the first, and arguably the darkest.”
i agree that it is indeed dark, but it has its issues.
and i feel like the ending is what makes it really a dark final fantasy game.
the rest is more or less war where teenagers fight.
This game was the epitome of the FF dark age pretty much, was hella boring and the gameplay was tedious. I'm glad SE got the series back on track
I actually really love this game, the main problem however was that the entire story and personality of the characters, was in the lore that you need to dig very deep to find and external materials outside of the game, honestly it has my favorite lore in the franchise, I wish they had made the game more story focused, god it would have been a masterpiece

Xfire writes "The Final Fantasy franchise is nearly as old as the video game industry itself.
First released way back in 1987, what initially started as a hail mary title has since turned into a media franchise that has spawned more than a dozen mainline titles and been featured in other forms of media, making hundreds of millions of dollars along the way.
But while the mainline titles get all of the attention -- all eyes are currently on Final Fantasy 16 -- the franchise also has a handful of spin-off titles that are just as good as the mainline titles."
I would put Bravely Default as the best Final Fantasy spin off, even though it doesn't carry the Final Fantasy name (although the japanese version does have the subtitle Flying Fairy so it could carry the FF acronym).
About the games in the list, I like Dissidia 012 a lot, but my favorite is Theatrhythm. I still turn on my old 3DS from time to time to play a few songs.
I wish it had some remixed or orchestrated versions of the old songs, though. NES/SNES songs are nostalgic, but when played by an orchestra they're taken to another level. Strange that some people complained that Theatrhythm Dragon Quest did exactly that... I guess nostalgia does speak loudly.
Bringing back the world map is such a huge step in the right direction. It was one of the biggest staples of ff. When I think of ff I think of flying airships and riding chocobos across varied terrain. Every subsequent title after 9 felt like half a game without an explorable world map.
I'm actually excited for this now. This and Versus 13 :D.
I hope this one get's released on the PSN store for some NGP goodness, if not then they'd best re-release it on NGP format -__-
towns= buy
world map = mega buy
13 characters = ultra buy
huge story = omega buy
side quests= shin buy
I think they give more flavours this time for world map. Capturing towns / base is just like RTS games. And i like that ^^
my kind of game!