
L.A. Noire addresses all of these deficiencies and it is easily the closest multi-platform open-world game that Rockstar has released to date. But it's also interesting to see how Team Bondi has taken a very different approach to its project in comparison to Rockstar's teams.

Members of the original development team behind Rockstar Games' LA Noire are working on a new psychological thriller called Sowden House.
Hopefully McNamara is as far away from this as possible he set up shop in Australia then did nothing but complain about Australian labour laws while trying to make his workers live at the office working 24/7 on la noire punishing them for leaving at 3 am and being 10 minutes late to work at 9am the next day.
It's astonishing that none of the workers went to the fair work ombudsman as the studio would have been fined astronomical numbers

BLG writes, "Do you ever get that feeling after you’ve finished a game that you just wish there was more? Or do you spend years hoping and praying for a sequel that never comes?
This list compiles some of the top games we desperately want to get a sequel. Please give us more of our favorite games!"
Would love to see a sequel to the 7th gen FPS campaign SINGULARITY from RAVEN Software..

L.A. Noire is coming to the library of free games available to GTA+ Members on Thursday, May 2.
"So what accounts for this colossal amount of data? Does L.A. Noire really need three discs? The answer is an unequivocal "yes". In fact, when you compare the make-up of the PS3 BD to the Xbox 360 DVDs, it seems remarkable that Team Bondi only needed three of them!"
But I thought blu-ray was not needed ¬_¬
Sony Epic Win
Better framerate.
Better draw distance.
Better SSAO.
Better glass.
Better reflections on cars.
Better shadows.
One disk.
+ free DLC.
It's obvious this was always going to turn out to be better on the PS3 because it was the lead development platform, just like Final Fantasy XIII and Dark Souls
Every time digital foundry gives it to the PS3 it seems painful for them like they don't want to but have to, but when they give it to 360 you can feel their excitement in the writing.
They always minimize the 360 differences as not that important but maximize the PS3 ones as almost game breaking.