20°

Developer Affinity - Monolith

Player Affinity writes: "Sometimes, you come across a game that just sticks with you. The gameplay is always fun, no matter how many times you play it. The graphics will never age for you even though the game is 6 years old, and you'll never forget the first time you floored a Replica Soldier with a SPAS-12 in slow motion. Fine, maybe that's a little specific, but Monolith's F.E.A.R. fits that description aptly. Monolith has also released a plethora of other quality games over the span of their existence and, over time, as I've experienced more and more of their titles, Monolith has become one of my favorite developers, and certainly worthy of attention."

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playeraffinity.com
80°

Warner Bros. Will Still Own The Nemesis System Until 2035, Despite Monolith Closure

Monolith may be gone, but the Nemesis System still belongs to Warner Bros.

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thegamer.com
jznrpg359d ago

I am 99.99% sure they will do nothing with it

RaidenBlack351d ago

With all the renewed -ve PR the nemesis patent info got again this year, WB better persuade Rocksteady to implement it in some or the other in their next single-player game.

vTuro24359d ago

Hope whoever patented that system gets a good kick in the nuts.

Sciurus_vulgaris358d ago

An open world , single player DC super hero game with the nemesis system would have been great. Instead Warner Bros chased live-service and screwed over its developers.

50°

How Dumb Decisions Can Ruin a Game

We’ve all been there, it’s 1 am and you’re trying to sleep but your brain keeps reminding you of all the dumb mistakes that you’ve ever made and it’s keeping you awake. If you think you feel bad, imagine that one of your dumb mistakes cost a company thousands of pounds (or dollars if you’re across the pond).

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theouterhaven.net
AK912198d ago

The dumbest decision I've had with any game was the devs/publishers forcing MT into a series that previously had none.

MeteorPanda2197d ago

the dumbest l remember is dishonoured. They gave us all these cool abilities but you actively got punished for using them and got the bad ending for doing so. like wtf. why put them in the game and then say don't use em?

100°

Do memorials belong in video games?

Warner Bros. has made a big misstep with their newest DLC for Shadow of War. Their lack of transparency on paid DLC going to charity that was made to honor a dead coworker is a recipe for trouble. Especially when their only parroted response to the criticism is reminiscent of a well worded legal loophole.

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greenlightgames.co.uk
PhoenixUp3088d ago

We see memorials in a lot of mediums. Why shouldn't they be in videogames?

KwietStorm_BLM3088d ago

There's memorials in a lot of games. This specific situation does not fall under the same umbrella as in general, and changes the question considerably.

fenome3088d ago (Edited 3088d ago )

Memorials belong anywhere someone needs them, it can just be an insignia or rock formations, hell, I've got ink and scars that are memorials.

The whole paid DLC thing is weird though, especially since they're not very clear on the proceeds. If it was my friend I would have offered it for free with an option to donate directly. I'm not buying in either way, but that's just me.

EddieT3088d ago

Memorials in Video Games are a wonderful way of eternalising a person who had special significance to that particular game. Getting people to pay for that memorial and only donating a small portion of the proceeds to their grieving family is scummy and repugnant.