
CVG: "As Reflections' studio manager Gareth Edmondson explains, delivering on the team's original concept was a big demand: "Driver: San Francisco is something that has never been done before, and that takes a huge amount of time invested in research, experimentation, and optimisation to claw every fraction of a millisecond. In 30 frames per second (fps) it would have been quite a task, but 60fps is another story altogether. To achieve this we needed to develop our own rendering and physics engine from scratch."

Game Designer Andrew Willans looks back at Driver: San Francisco’s legacy.
Now we get The Crew games instead 🙄
Would love and much prefer a sequel to this.

Ubisoft seems to have teased a new Driver game, with the company's CEO pointing to various projects being in development.

Immersed Gamer writes: "Ubisoft came out with the announcement that some of their classic titles are shutting down their servers. While this is not entirely surprising, the next bit is quite shocking. As Ubisoft states in regard to many of said classic games, “additionally, the installation and access to DLC will be unavailable”.
The wording is a little vague, so the actual paid DLC could be safe. But it doesn’t change the fact that multiplayer modes of Assassin’s Creed Brotherhood, Rayman Legends, and Driver San Francisco will surely be missed. Especially since no alternative exists in many of those cases. This happens to unveil right next to our story where I essentially beg Atlus to port SMT to modern consoles alongside Persona.
Seems like videogame preservation is on the down-low…"
And you want us to go all digital? This is the bull sh*t that makes me apprehensive to an all digital future. You corpo guys don’t understand game preservation or it’s importance.
Companies who withdraw support should be legally made to patch games to enable the 'owner' to create and host their own MP lobbies. This is theft