340°

Obsidian: We Would Make Alpha Protocol 2

NowGamer: Feargus Urquhart, CEO of Alpha Protocol developers Obsidian, has said that he would happily make Alpha Protocol 2...

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Croash5390d ago (Edited 5390d ago )

On the contrary, if they can learn from their mistakes and deliver a game that isn't broken, it would be great.
I haven't played Alpha Protocol, but all I heard about it was that it had an engaging story and a great dialog system, with the rest being average or below.

That's too bad. But if they do make Alpha Protocol 2 someday, I surely hope it won't end up being a Kane 1 Lynch 2 type of sequel.

Therealspy035390d ago

i'm playing it now. and while the controls are annoying, and the gameplay itself is not great; i still feel compelled to keep playing. it has a lot of good qualities too. i would definitely be interested in a sequel.

it's funny, i see some of the most boring, bland games get so much praise on this site. but when a company attempts something ambitious, and they make it multiplatform, people can't wait to slam it.

soundslike5390d ago

I agree, theres always room for redemption, whether or not that is achieved is something else entirely.

I mean, what does anybody gain by being negative saying not to make Alpha Protocol 2? NOTHING. You don't have to play it. Neither do I, if it sucks.

What is there to lose...

DaReapa5390d ago

I was looking forward to getting AP based on its premise, but talks of the bugs and numerous glitches swayed me from getting it. Like you said, if they resolved these issues in a possible sequel, I'd at least keep an eye on it.

FragGen5390d ago

Having bought it used for about $12, I can say AP's a really good $12 game. $60? I'd have been majorly unhappy. If they made an AP2 for $39 debut price or get it up to $60 quality all around, that'd be great because it had some nice ideas.

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GameZenith5390d ago

@BigKev45

Why not? See, that is just the problem with the videogame industry today. It is as if when you don't get it right the first time, you're supposed to just give up and move onto something different. What ever happened to learning from your mistakes, listening to feedback, and implementing those improvements the 2nd time through?

Alpha Protocol was a great concept and if the gameplay was better and the story was a bit more deep, Alpha Protocol could have been a 2010 RPG of the Year contender.

The idea of a modern day spy-espionage RPG is a very unique concept and the only thing Obsidian needs to do the 2nd time around is to take in the feedback and not make the mistakes they did the first time.

strange19865390d ago

Big time agree on that one.

thisguywithhair5390d ago

I loved the first game, played through it three times and got a different ending each time.

Biggest complaint I heard about the game (outside of the glitches and bugs) was the stealth system. People wanted to be able to stealth their way through the entire game and not fight a single enemy, so they sunk all their points into making a character who can do just that. They then got stuck on the bosses when their character couldn't even shoot straight due to not having any weapons training. They offered this as proof that the stealth mechanic was broken.

I, on the other hand, built a character that could sneak through every level while at the same time being an expert with a pistol. Had no trouble with any bosses. It is all in how you play the game.

BigKev455390d ago

You do have a good point, GameZenith. Much like Assassins creed. Series got better over time. I just could not even get into the concept of this game mentioned.

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Darkfiber5390d ago (Edited 5390d ago )

Pretty much this. I honestly have no idea how this studio is still around. They have butchered every IP they have ever worked on, and once they make their own IP, it's a piece of shit that nobody plays or buys. The only reason they make money is by leeching sales off the hard work of other studios who established strong IPs.

Dungeon Seige 3 is a prime example. AS if making it into an 8 hour console action game wasn't bad enough, the co-op (arguably the main reason most people even PLAY dungeon crawlers) is an absolute joke. No experience gain or item collection for anyone but the host of the game? Really? In this day and age? You have got to be kidding me. And the fact that so few people actually know that fact seems like a shady business practice from Obsidian. They know people wont like it and they are purposely being hush about it so people will go out and buy 4 copies amongst their friends and find out what a joke the co-op is first hand. I was about to do the same with 3 of my friends but now none of us will be purchasing it. I'm sure a lot of others wont buy that piece of crap because of that simple mechanic alone.

I wont even get started on the other IPs they have ran into the ground. This studio is a parasite and it needs to be destroyed.

trikster405390d ago

I will never buy another game that Obsidian makes. Fallout: New Vegas was completely buggy, and Alpha Protocol makes me cry because it has so much potential.

All they are is a sequel developer (besides Alpha Protocol). Bioware used to use them, and now Bethesda. Their games are NEVER as good as the ones they are copying.

Sarevok5390d ago

nwn2 was better than nwn to me.

jp335390d ago

Agreed. Especially "Mask of the Betrayer".

Sidewinder-5390d ago

new vegas is buggy cus Bethesda's engine is a pile of shite.

trikster405390d ago

Fallout 3 wasn't as buggy as NV

tack1295390d ago

@trikster40

Absolutely disagree with that, Fallout 3 and New Vegas were equally buggy. Ironically, I found New Vegas more stable than Fallout 3.

Regardless of how you spell it out. The engine still sucks.

Ares845390d ago

After playing Alpha Protocol for 2-2.5hours I had to put it down because it was so boring. I think they should focus their efforts on something else.

Son_Lee5390d ago

Alpha Protocol is one of my favorite games this gen. The game really is brilliant. I would love nothing more than a sequel. It could be a monster success.

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90°

Obsidian Admits Avowed and The Outer Worlds 2 Missed Sales Expectations

Obsidian admits Avowed and The Outer Worlds 2 missed sales expectations for Xbox, while Grounded 2 succeeded.

Lightning7718d ago

Of course the live service game does well. Xbox guys aren't shaking the allegations of buying LS games and skipping single player games.

Jin_Sakai18d ago

Can’t wait for Grounded 2 on PS5. They need bigger team on Grounded 2 though. They’re slow as molasses.

Outside_ofthe_Box18d ago

GamePass doesn't hurt developers I've been told countless times, so that couldn't have been the reason.

DivineHand12517d ago

The Outerworlds 2 didn't even make it into the top 20 downloads of 2025 on Xbox so gamepass is not the only reason the game underperformed.

It was also released on Playstation which does not have gamepass and didn't make it in the top 20 list either.

I think what held it back was poor marketing and no hype. Many gamers were talking about the Oblivion remake when it came out and that game was a top download on all platforms. Marketing and hype can have a big impact on game sales.

Alek8317d ago

You are spot on, but it's not just that. The game launched in pretty bad shape, at least on PC. I played for around 90 minutes, had a crash that wiped my progress, and decided to refund until they fix all the issues. When all you have to play is an hour or two every few days, losing anything more than 10 minutes of progress is brutal. This is why I can't currently do any Souls like games.

Then I bought Clair Obscur and have been playing that, as well as re-playing BG3. Outer Worlds 2 simply got lost among a lot of good (and stable) games.
I heard good things and will try it out again when I'm done with my recently purchased (on sale) Oblivion Remastered lol. Unless I get more games on sale that is, which is entirely possible.

thesoftware73017d ago

Divine

Thanks for using logic in your post, as the guy above you took the opportunity to stum a tune no one is dancing to anymore.

Some games don't sell well, plain and simple. We can name 100s of games that missed the mark, and had nothing to do with Game Pass, Final Fantasy, Metroid Prime 4, and Control, to name a few. Avowed and Outer Worlds 2 were never big properties to begin with.

salis84417d ago

I think, your example proves the flaw of Game Pass.

The fact that it didn't make the top 20 shows that there is little inherent value to putting games on a service day one. People who are buying Game Pass are not simply playing games because they are on the service day 1 they selectively choose what to play.

This game could have released at retail, then been put on Game Pass after six months. Then they could have gotten sales from the people who were interested then put it on the service and not impacted sales as much and it likely would have had the exact same performance metrics on Game Pass.

And the basic thing here is that if so little people are playing the day 1 games then the value of day one games convincing people to sign up for subscriptions is clearly very low.

What you showed is exactly the premise that Outside_ofthe_Box is referencing.

Outside_ofthe_Box17d ago

salis844

Thank you for using logic and NOT waiting for someone else to do the talking for you like the person above you (thesoftware730).

Yes some games just don't sell, but putting it day one on gamepass doesn't seem like the best choice to me for the reasons you highlighted. You've said it perfectly so I won't divulge further.

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SethNW17d ago

Ah, yes, Microsofts narrative, because they don't want to admit truth, that it cannibalizes day one sales. Because cloud, live services, streaming platform, they are all buzzwords shareholders love to hear. We will have to see how bad Game Pass numbers were, since they aren't public. But by how Obsidian is releasing games that are perfect for promoting Game Pass, not worth full price, on quick release cycles for consistent output, which is more important than quality, so Game Pass users always have something new,... we will have to see how that goes by what fate awaits Obsidian. If that was success and Microsofts KPIs are good, then we will keep seeing more of that and eventual sequels fro those games. If prediction that they did badly even there is true... Obsidian is betting their continued existence on it. I guess in that case only thing I can say about it is shame.

SpacedDuck17d ago

I've been saying it for years that Game Pass is the best deal in media for gamers but deadly to game studios and not sustainable for Microsoft.

-Foxtrot18d ago (Edited 18d ago )

Avowed felt shallow to me, I know they said don't expect Elder Scrolls but considering how long it takes for Bethesda to make an ES game and how well Obsidian did with Fallout, you'd think they'd have created their own kind of Elder Scrolls game so people would get their fix from it. Either as a new IP or an Elder Scrolls spin off like how New Vegas was a Fallout spin off. If they did do Elder Scrolls then they could take us to Akavir which hasn't really been explored and features some new races, it's enough to keep them from crossing over with whatever Bethesda does in Tamriel.

It's a double edge sword because I completely respect the studio doing new IPs but with how well New Vegas did under time constraints, lack of resources and overall pressure, I'm just surprised they didn't have a second team to cycle between an Elder Scrolls and Fallout spin off.

Even The Outer Worlds disappointed me a little, it's a decent game but the loading screens felt far more noticeable because it's a space exploration game meaning travelling to different planets a lot for missions, at least if it was one map we have the choice to walk to our objective while exploring new things as we go along.

ActualWhiteMan17d ago (Edited 17d ago )

Creating games today is so much more difficult with the huge limits of modern hardware and the expecations of the public. New Vegas ran on 512 MB GDDR3 compared to 16GB of GDDR6 RAM on today's consoles.
Total of 3100% increase in capacity. Not even considering the CPU/GPU horsepower improvements. New games are so much more difficult and time consuming to develop. Look at GTA VI for example. Been in early development since 2014.

Christopher18d ago

To be honest, my issue with the Outer Worlds games is the story falls off a lot after the first Act. And the gameplay doesn't evolve beyond Act 1 enough, either.

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50°

Interview: Of course, working at Obsidian is like a real-world RPG

Christopher Dring: "We speak to Obsidian's Marcus Morgan and Justin Britch on the studio's mission to be here in 100 years."

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Of course, working at Obsidian is like a real-world RPG by Christopher Dring

We speak to Obsidian's Marcus Morgan and Justin Britch on the studio's mission to be here in 100 years

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60°

Now that I'm done mourning BioWare, these are the RPG developers I'm expecting to carry the torch

The baton isn't being passed as much as looted off a collapsed old hero.

154d ago