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60°

Analysts Remain Upbeat on THQ

Despite a handful of delays and poor sales of Stuntman: Ignition and Juiced: Hot Import Nights, analysts are still optimistic about THQ's future.

THQ on Monday reported that it would be lowering its fiscal Q2 revenue guidance to $229 million from $240 million, and full-year sales to $1.06 billion from $1.12 billion.

The publisher attributed the shortfall to lower-than-expected sales of the latest games in the Stuntman and Juiced franchises, as well as the delay of key games into next fiscal year.

Wedbush Morgan's Michael Pachter nevertheless maintains a "strong buy" rating for the game firm. "Although we consider the lowered guidance painful for investors, we believe that the issues with Stuntman and Juiced are isolated, and are unlikely to recur in the future," he said in an investor note today.

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next-gen.biz
Zhuk6788d ago

poor sales?! I am still in shock that these games sold so much

lynx1halo6788d ago

You had a good run my friend...but it looks like the end of the software road

dfcm20036788d ago

I believe some games types are just so over played "Stuntman and Juiced franchises," I am tired of the same old games with different graphics. THQ how about something different........

How many racing games are they out there? I know of 5 now.....

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney35d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage36d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman35d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb35d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.