
Olivier of UltimateGameGorilla writes: The massively multiplayer online genre has thrived on the PC. Sadly, the MMO genre has not been able to successfully reach consoles. Why is that? The answer is the fact that when a developer develops an MMO game for a console it usually is a port from the PC version. If a developer is creating an MMO simultaneously for the PC and for the consoles the PC is their primary goal. The reason this is an issue is that when the game is being created, the design choices will be made with the computer and the keyboard in mind therefore some of the design choices might not be right for the console and the controller. For an MMO to be successful on consoles, it must be developed from the start with consoles in mind.

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To be honest this is a genre the consoles doesnt need. Consoles have always been the plug in and play platform where as Pc has not been this an mmo's are not just plug in an play games they have always been more slow paced with a tough learning curve.
I enjoy my mmos and from time to time enjoy my console games. I played dc universe on my ps3 and its a swift reminder as to why mmos dont work for the console platform.
Its pointless on consoles, developers can't be doing these games by some greedy corporations rules.
Not a lot of research here. Bummer, I was all geared up to have my brain bent.
we dont need this genre.
I think there are some valid points in this article. I enjoyed reading it.