
We at Fighters Fury want to pose this question to the Fighting Game Community, "Is it time to use dedicated servers for online fighting games?" The "FGC" is growing, like it or not, the community is growing. With this growth, more and more people are playing online as well, however there is a lot of latency that is plaguing numerous matches through out the E-verse.

All 21 Classic Games are playable for a limited time 🎮

Jason Dietz: "We reveal the past year's best and worst video game publishers (based on their 2025 releases) in the 16th edition of our annual Game Publisher Rankings."
But... but... the garbage-mongers always tell us that Square Enix is in trouble! 😂

Capcom has clarified its current stance on generative AI in its videogames. The major Japanese publisher and developer behind popular series like Resident Evil, Street Fighter, and Monster Hunter has revealed that while it doesn't use gen-AI assets in their games, it is exploring ways to use generative AI to streamline the game development process.
Using Artificial Intelligence (more like Realistic Stupidity) art assets in your games is a great way to get people to boycott your product. We don't need that ugly, unsophisticated, generic, fake art in our games, good on CAPCOM for not using that garbage.
Naw you can't fool us, You work with Nvidia, that's a fact! And here you wanted to advertise but now look stupid!
I just know Capcoms netcode sucks
would be nice!
They've been long overdue, no?
Especially considering that fighting games generally have a faster pace than most shooters, making those tiny fractions of a second oh so valuable.
I think so. Dropping inputs because of Lag sucks in fighting games, its hinders the competitive element of fighting games online.
It was time to add dedicated servers in 2007.