
There is nothing more upsetting than to be let down when a hyped-up game, with the potential to be a “triple A” title, turns out to be anything but.
This phenomena happens a lot. A really popular game with a lot of positive coverage and feedback finally sees retail release, and in a vicious Judas-like betrayal, the game receives a low or mediocre score.
How does this happen?

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.
After playing Vampire Rain I have no idea how they could not have known.
I think they realise that but they keep hyping it because if it flops they will be out of a job.
I think out can sometimes be a case of being too close to a project to see it's flaws.
I certainly think this true of the recent fable titles. It becomes a labor of love and focus can be lost.