
Where did Nintendo go wrong when trying to push WiiWare as a viable competitor to Xbox Live Arcade and the PlayStation Store? What successes did the online platform have? Most importantly at this point, how can Nintendo learn from WiiWare to more successfully promote “CafeWare” when the upcoming successor hits retailers?

The rejection is non-final (and even when such rejections are labeled as “final”, the process is far from over, given that there can be, at minimum, an appeal to the Federal Circuit).
Good, as they should! A game mechanic like that shouldn't be locked behind a patent, and Nintendo didn't invent it either.
Nintendo wants to keep wasting money on bullshit lawsuits, real smart in this economy. They should put that money aside for other game projects. On the other hand, I don't care if they waste it all either, and they are screwed in the future maybe that will teach them a lesson.

Nintendo completed its share repurchase and set its secondary offering price at 8,347 yen ahead of March 16 delivery.

Nintendo filed a lawsuit in the United States Court of International Trade.
Nintendo of America is suing the United States government over the sweeping tariffs President Donald Trump put in place last year, according to a complaint filed Friday in the U.S. Court of International Trade and obtained by Aftermath.
LOL I read this on gaff, will they refund the money back to the gamers? highly unlikely. Didn't they just raise prices and pass it onto the gamers? Only Nintendo would send out the Ninjas to the US government.
Very true, they did have a great product but they jsut stopped supporting it....
where did nintendo go wrong ?
the size of teh game , the size of the memory on the wii , the slow service ?
and these are just on the top of my answer list
I remember a looong time ago in a forum far far away on n4g. The haters yelled doom for Xbox live and praised wiiware as the new spot developers would flock to.
Aaaaw yes the forums...how wrong they always tend to be.