
The racing genre is in desperate need of an overhaul at the moment, with the genre becoming just a bit too bland and boring. Titles like Gran Turismo 5 may be stunning to look at, but they don’t exactly translate to a fun experience now, do they? On the other end of the spectrum Split Second was a brief shining light that fizzled, overshadowed by the magnificent Need For Speed: Hot Pursuit. Developers need to pull their racers into the auto shop, get it up on the blocks and start tinkering under the hood. Infuse a little life into the genre, or in Driver: San Francisco’s case, a little near-death.

Game Designer Andrew Willans looks back at Driver: San Francisco’s legacy.
Now we get The Crew games instead 🙄
Would love and much prefer a sequel to this.

Ubisoft seems to have teased a new Driver game, with the company's CEO pointing to various projects being in development.

Immersed Gamer writes: "Ubisoft came out with the announcement that some of their classic titles are shutting down their servers. While this is not entirely surprising, the next bit is quite shocking. As Ubisoft states in regard to many of said classic games, “additionally, the installation and access to DLC will be unavailable”.
The wording is a little vague, so the actual paid DLC could be safe. But it doesn’t change the fact that multiplayer modes of Assassin’s Creed Brotherhood, Rayman Legends, and Driver San Francisco will surely be missed. Especially since no alternative exists in many of those cases. This happens to unveil right next to our story where I essentially beg Atlus to port SMT to modern consoles alongside Persona.
Seems like videogame preservation is on the down-low…"
And you want us to go all digital? This is the bull sh*t that makes me apprehensive to an all digital future. You corpo guys don’t understand game preservation or it’s importance.
Companies who withdraw support should be legally made to patch games to enable the 'owner' to create and host their own MP lobbies. This is theft