
The lush jungles of the original Crysis gave way to the urban canyons of New York City in Crysis 2--one of many changes developer Crytek ushered in with the latest entry in the first-person shooter series known for its technical wizardry. We spoke with Jan Lechner, development director on Crysis 2, to get his thoughts about the game, fan reaction, and some of the decisions the development team made over the course of bringing Crysis 2 to life.
Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
Did Crytek write its own questions for the interview? Gamespot are supposed to be journalists, what about the constant complaints of MP lag and the film grain issue that Crytek has officially acknowledged but has yet to fix, over a month after release.
Gamespot should have reviewed the forums first to see that the console Crysis 2 community is largely unhappy with all the technical problems with the game and think it's completely unfinished.
Gamespot totally pandered to the developer and ignored gamers legitimate concerns. They should have asked why has it taken so long to fix the grain issue on 360 and the lag in MP and when/if will it will be fixed. That's what people who actually play the game want to know.
Although these bugs need to be ironed out, it doesn't take away the fact that this is a good original IP that is welcome on the consoles...it's Crytek maiden voyage on consoles, they should have been less arrogant and more open that they did not completely tested it throughout. None the less it is a great accomplishment that we have Crysis in this stellar form on Xbox/PS3...let's us be more understanding and welcome the fact that in the end it was the honest intention of Crytek to raise the bar for this gen consoles and give us a great game on all accounts...they manage to pull it off in most departments, unfortunately not all as they claimed. Still i think this is one of the coolest FPSs on consoles yet, loved every minute of it! Looking forward to Crysis 3.
ur right, i utterly enjoy till i noticed the grain wave patterns on top of everything in the rain levels...it's sad in such an awesome game...this game is so good overall that u wish u did not see it but it's hard to overlook, why they haven't fix it yet, is beyond me? If the pattern was more scattered or more random it would have been less obvious and annoying. Crytek is undermining itself.