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GameSpot - Crysis 2: Final Thoughts

The lush jungles of the original Crysis gave way to the urban canyons of New York City in Crysis 2--one of many changes developer Crytek ushered in with the latest entry in the first-person shooter series known for its technical wizardry. We spoke with Jan Lechner, development director on Crysis 2, to get his thoughts about the game, fan reaction, and some of the decisions the development team made over the course of bringing Crysis 2 to life.

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gamespot.com
gypsygib5479d ago (Edited 5479d ago )

Did Crytek write its own questions for the interview? Gamespot are supposed to be journalists, what about the constant complaints of MP lag and the film grain issue that Crytek has officially acknowledged but has yet to fix, over a month after release.

Gamespot should have reviewed the forums first to see that the console Crysis 2 community is largely unhappy with all the technical problems with the game and think it's completely unfinished.

Gamespot totally pandered to the developer and ignored gamers legitimate concerns. They should have asked why has it taken so long to fix the grain issue on 360 and the lag in MP and when/if will it will be fixed. That's what people who actually play the game want to know.

Tyre5479d ago (Edited 5479d ago )

Although these bugs need to be ironed out, it doesn't take away the fact that this is a good original IP that is welcome on the consoles...it's Crytek maiden voyage on consoles, they should have been less arrogant and more open that they did not completely tested it throughout. None the less it is a great accomplishment that we have Crysis in this stellar form on Xbox/PS3...let's us be more understanding and welcome the fact that in the end it was the honest intention of Crytek to raise the bar for this gen consoles and give us a great game on all accounts...they manage to pull it off in most departments, unfortunately not all as they claimed. Still i think this is one of the coolest FPSs on consoles yet, loved every minute of it! Looking forward to Crysis 3.

gypsygib5478d ago (Edited 5478d ago )

I agree insofar that the game can be great, and is when it's not lagging horribly (which happens approx 25 percent of the time IME) and when its grain glitch free.

MP is a tonne of fun when not lagging and I really enjoyed the SP until that first raining level, then the game graphics looked like a blocky, artifact filled mess with lines going across the screen. It gets worse the in subsequent levels as well.

It's hard to enjoy when you know and can see that something is wrong.

Tyre5478d ago

ur right, i utterly enjoy till i noticed the grain wave patterns on top of everything in the rain levels...it's sad in such an awesome game...this game is so good overall that u wish u did not see it but it's hard to overlook, why they haven't fix it yet, is beyond me? If the pattern was more scattered or more random it would have been less obvious and annoying. Crytek is undermining itself.

40°

Our Story – Episode 2 – Crysis 2 to Ryse: Son of Rome

Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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gamerheadquarters.com
Games1st2131d ago (Edited 2131d ago )

Just in time for those that got the month trial.

DrDeath2131d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster2515d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072515d ago (Edited 2515d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142515d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2514d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2514d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2514d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2514d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2509d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.