
"The development team behind God of War: Chains of Olympus and Daxter, will be bringing Capcom's Okami to the Wii.
"In accordance with our tradition of only working on games we'd like to play, we're proud to announce that we are taking after Clover Studio to bring this incredible game to the platform it was always meant to be on in the first place," Ready at Dawn said. "A second team here at Ready At Dawn is hard at work making this happen. Imagine controlling the celestial brush with your Wii-mote… Can't wait to show it to everyone."
Scheduled to release next spring, Okami is a title that many are saying was made for the Wii. Okami will be the first Wii title made by Ready at Dawn who will be taking over for former Okami developer, Clover Studio.
Clover Studio was dissolved by Capcom in 2006 the release of God Hand. All properties made by the studio are currently in Capcom's hands with the future release of Okami being Capcom's first Clover release without the studio. "

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.
Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.
My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.
Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.
Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.

Dash Rendar, Prince Xizor, the Battle of Hoth, and one of the boldest Star Wars multimedia projects ever made. Here’s why Shadows of the Empire still matters.
This game along with Rogue Squadron got me into to Star Wars. The release of special edition VHS Star Wars collection was perfectly times on top of all that. 😆
But it wasn't. Although I do agree that some of the tie-in media, like the novels and comics, were pretty good.
Still, games like Dark Forces, Jedi Knight, Rogue Squadron, and the space sims were peak 90s Star Wars. Shadows fell flat because of the abysmal controls and unimaginative levels. And if you wanted to really experience the seedy side of the universe, Jedi Knight: Dark Forces 2 was peak, and it wasn't even close.
Regardless, and much to my dismay, we got the better version thanks to Ubislop in Outlaws, which is what Shadows should've been, albeit at a smaller scale.

Debuting in Season 9, all players can try a beta of The Crew Motorfest’s new ambitious track creator, TrackForge.
Having owned Daxter and the GoW:COO demo, Wii owners are very lucky. These guys are top notch developers.
2008 is Wii's year to shine. 2007 was just a bunch of bandwagon games.