130°

The Gamesmen, Episode 57- User Interface Moratorium

Join Lyfeliek, AcidBee and Animagnum from Playdom, Inc. on GamerCorporation for game talk and fun! This time, the Gamesmen celebrate in honor of the upcoming release of Witcher 2, discuss User Interface theory, give shout-outs, apply the UI discussion, then wrap-up with YOUR #TheGamesmenCheck submissions from Twitter! Topics discussed are the steps of human/system interaction, color theory and the human psyche, form versus function, the difference between perceptive and cognitive, plus much more!

Featured Intro- Menu Theme
First Interlude- Silver Sword
Second Interlude- Kingdom & Betrayal
Featured Outro- The Princess Striga
Learn more about User Interface at www.developer.com
See Animagnum’s work at www.playdom.com
Be sure to check out www.vghub.net
Listen LIVE Thursdays 8PM CST at www.gamercorporation.com

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thegamesmen.com
260°

The Witcher 4, 5, and 6 Will Be Released Over a 6-Year Period

CD Projekt RED confirms The Witcher 4, 5, and 6 will be released over a 6-year period, promising shorter development cycles ahead.

thesoftware73094d ago

Unless these games are bite-sized, it's a disaster waiting to happen or a major over-promise. Based on the tech demo they showed off, to get anything near that fidelity, and assuming the world is larger, no way they're cranking out 3 games in 6 years, unless they have some super AI doing a ton of work.

VenomUK94d ago (Edited 94d ago )

This sounds like a good move to me; CD PROJEKT Red make the game engine once and craft the world and the full story, then for each of the next two chapters they spend two years on making the adventure. I wish Bethesda had done this with Skyrim so we had new adventures.

Remember, GTA III was released in 2001 with its sequel GTA: Vice City just one year later in 2002. And GTA: San Andreas in 2004. Same engine but tweaked for all the games and they are all time classics.

thesoftware73094d ago

Venom, I get that, but the world of game development has changed dramatically since GTA3 and SA...these games will be extremely similar to each other, short, or downgraded quality.

But maybe CD PROJEKT Red has the secret sauce...we will see.

Michiel198994d ago

mods literally solve all of that, thats why skyrim sold so well for god knows how many years. You can choose to add content, change the combat up completely, get a bunch of new spells, visually change whatever parts of the world you like you name it. Especially some of the overhauls I really enjoyed

thorstein94d ago

All this company does is lie.

I think their CEO might be a compulsive liar. The last interview I read of him he claimed they popularized/ created "Dark Fantasy" ignoring all super popular "Dark Fantasy" games already out.

LucasRuinedChildhood94d ago (Edited 94d ago )

Depends. Technically, they could spend many years on The Witcher 4, upgrading everything and polishing a new gameplay system with the story all planned out with the tools to create new content all set up.

Then release The Witcher 5 three years later. Then release Witcher 6 three years later. They would be iterative sequels.

It would be a 6 year release schedule from the perspective of a player but could be 11+ years of development. Unreal Engine 5 does also make games easier to make even if it has issues.

But even if 6 years is possible, they're probably just saying nice stuff for investors. The Witcher 3 sold for so long that sequels releasing close to each other might need even make them more money.

Tapani94d ago

They could also finish The Witcher 4, and dedicate a polish/finalizing team for the last 12 months to it, while gaining an extra year towards the 5th game, and do the same for the 6th.

Michiel198994d ago

well they've probably set this up for a bunch of years. I would be surprised if by the time 4 releases they wouldn't already be mostly done with 5 and done a bunch of the legwork for 6 if they manage to pull this of. I'm extremely skeptical and also think they can't even be close to as large and content rich as w3.

OMGitzThatGuy94d ago

They’re just yappin to appease investors when they will be delayed a minimum of a year and half easily or will be alot smaller and reusing assets.

Rebel_Scum94d ago

Reusing assets is hardly a thing to complain about.

OMGitzThatGuy94d ago

If 3 games in a 6 year period feels the same then it would be a problem.

Profchaos94d ago

There's only one studio that really gets away with this and that's RGG but it's because their stories are so good their fans don't mind exploring the Same places over and over

Can cdpr do that I doubt it

jznrpg94d ago (Edited 94d ago )

It’s easy to say that but something is going to give unless they build up their studio to several massive teams and even then delays are likely. Either that or quality/size will be lesser.

Name Last Name94d ago

I assume this means they will build the world once and then just add story and minimal changes in the next two games.

ZycoFox94d ago

They might have a tool to help shape landscapes and areas faster, or with AI help included.

Shorter development time doesn't always mean less changes.

Games during the 64 days were made in 2-3 years tops, and look at Mario Kart World.. that was made in 8 years and while it has a decent track selection the open mode is basically a giant desert lacking content..

Long development time doesn't always mean lots of content.

franwex94d ago (Edited 94d ago )

Will in be like a Breath of the Wild and Tears of the Kingdom? Not necessarily a bad thing if done right.

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180°

Mass Effect - N7 DAY 2025

Bioware writes: "Like you, we’ve heard the rumors lately. You’ve made it clear you care deeply about what’s next. So let’s start by setting the record straight: the next Mass Effect game is in development, and EA and BioWare remain committed to telling more stories in this universe."

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blog.bioware.com
-Foxtrot118d ago

I expected nothing and I'm still disappointed

Like with Fallout, it's starting to feel studios are using TV / Film adaptations when they have no game info to talk about.

toxic-inferno118d ago

I feel the same way.

I mean, how difficult would it be for them to release SOMETHING of substance? Another short trailer? A couple of proper hints? A short story set during the original trilogy, but focused on fringe characters?

Hopefully they're working so hard on the game that they don't have time. But still, with every passing year and so little to show, the franchise will be slipping further and further from people's minds.

Profchaos118d ago

Yeah agree it's almost a cop out since Dev times are 5 to 10 years just throw out a few seasons instead you get them done in a year

jznrpg118d ago

I still haven’t beat Andromeda. I am waiting for a lull of good games in my backlog

P_Bomb118d ago

So the TV show will take place after the OG trilogy. I wonder which ending they’ll use?

Rebel_Scum118d ago

Should’ve just posted a picture of an Elcor saying “regretfully, we have nothing to share.”

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80°

BioWare needs to follow Larian’s lead and just “embrace people’s cool choices”, veteran EA developer

Speaking on a recent episode of the FRVR Podcast, veteran EA developer Alex Hutchinson—who worked on The Sims 2, Spore and Army of Two: The 40th Day—explained that the studio is already no longer the studio fans fell in love with, but it should be safe from censorship of its games’ political beliefs.

contra157119d ago

Who didn’t see this coming lol

Armaggedon118d ago

BioWare should find the center and focus. Chasing someone else’s shadow will likely lead to failure.