
Blade & Soul Dojo: A game is nothing without a user interface. It's the set of tools that allows us to see important information and control aspects of the game, whether it be armies, or single characters. Final Fantasy has it's control menus, StarCraft has it's unit select screen and resource indicators, and Zelda of course has it's hearts and magic bars! All MMORPGs have similar user interfaces, but each are unique in their own way.
Before we continue, let's take a quick look at what the user interface in Blade & Soul actually looks like.

$202 million deal expected to close at end of April 2026 as Korean games giant continues expansion into casual games market
New elite specializations and a fresh adventure on the magical and never-before-seen island of Castora - The sixth expansion launches on October 28!

Leading domestic game companies have entered into an unprecedented competition to win orders for Starcraft, Blizzard's representative IP (intellectual property).
Weird MS is letting go of a good IP. I don’t mind it but hopefully the best dev wins and I’m not sure who that is outbid those.
I wonder if we'll see Starcraft Ghost come out of this. And if we do, I wonder if it'll be a free-to-play gacha game.