
Gaming Iresponsibly's Adam Allcroft writes; You may not have noticed but I am a Brit. I am a Northen ‘bloke’ and live in a town that somehow survived the death of mining in the UK and has become the National City of Sport. Despite our football teams being shite. But we have been left behind in technological terms. Until now. Here are five developers that have developed some of the biggest games in recent times.

Sammy: "Sony disastrously and disgracefully shuttered Texas-based fan favourite Bluepoint yesterday. The long-time PS Studios partner never got a chance to ship a game under its new parent company.
This news hit me particularly hard because I believe it reflects the erosion of once-great PlayStation management that I think we’ve all been feeling for quite some time."
How was this allowed to happen? A studio know for excellent remakes and remasters were put on a GOW live service game? Something nobody wanted? There are so many other, more interesting projects, for me they were the prime studio who should have remastered or remade Bloodborne, what an absolute waste, I'm really annoyed about this.
Hulst should have followed Jim Ryan out the door, especially after his failed concord brainchild, execs really do only fail upwards.
It does concern me that they think closing amazing studios like Bluepoint and Japan Studios is smart.
I'm honestly surprised Media Molecule is still around. They put out what 1 game in the past 10+ years? I personally wasn't interested in Dreams, so they have been a wash for me since the PS3 era. Are they working on a new game? What are they doing?
Frustrating news, for sure. Hulst is on a major losing streak. Baffling decisions....
They could of let them do a Remakes of Sly, Jak and Daxter maybe the old Killzone games. Ported Demon Souls to other platforms. Steady revenue for growth becoming a 70 team to 100+ eventually.
As a PS Fan and someone that looks to new exsperiences not rehashing old ones I can feel for the devs but it does not move the needle as far as getting new video games.

Rockstar has launched an official marketplace for "every server and every player" to buy mods: Cfx Marketplace.
I wonder how much of this isn't just taken work of others who have modded for free.
Edit: Also, great way for R* to take popular ideas and build them into GTAVI based on demand.
Ah, perfect timing with them taking down the Bully online fan mod. Greedy a$$ company.
I'm not entirely sure how to read this, as it doesn't seem exactly like an exact parallel to Bethesda's paid mods shenanigans.
Rather than single player stuff, this appears to be aimed solely on Cfx Servers. From what I've gleaned, apparently Rockstar bought the Cfx mod team several years ago, coming a few years after weird contentions led them to ban a few of their members. Ultimately, the question is if they plan to keep this contained to only online/servers.
I have to guess to a degree yes. It'd be pretty hard to "force" paid mods for single player when modding files locally on your own machine, but much easier for servers they'll control. So perhaps this is their soft launch ahead of GTA6 online and they'll clamp down more tightly on non-official servers going forward? Ever since they've become a 1 or 2 property studio, I haven't really cared much for Rockstar stuff, so I'm not entirely up on everything surrounding this. Sounds like it has the potential to be problematic further down the line, but right now fairly easy to ignore...I think lol.
Discord messages Rockstar Games management reviewed before firing union members have reportedly been revealed.
They were involved in protected Union activities and Rockstar will be in trouble with the NLRB.
British game development is surprisingly strong. It took the government time to realise this after refusing them tax breaks
This kid cracks me up every time. I love his Brit-speak.
"OK, so Kinect Sports was such a letdown. But lets not think about this new Rare which are sell outs." - Actually, let's. Let's think about a company that has made the best-selling game for a new peripheral. Let's think about the fact that the game is a VERY good one. Let's think about what the money from Kinect Sports will help Rare to do in the future. That's not "selling out." That's protecting and building your business.
"They then made Killer Instinct, where the amount of ‘leaked’ announcements for KI3 actually outnumber the amount of games in the series–a game that changed the FPS genre for ever." - What? I don't understand how Killer Instinct changed the FPS genre forever. Enlighten me.
As for the title: "Rise of the British Developer" - I realize that the article author is only 16, but that doesn't mean that he shouldn't know his gaming history. In the 8-bit days, British developers were where it was AT. They didn't just "appear" at the same time as the first PlayStation. What about Codemasters? The 80's was all about Codemasters compliations and the likes of BMX Simulator and Dizzy. The company recently released Operation Flashpoint: Red River, and will very soon release DiRT 3 - which will sell very well. Hell, how about Elite from Braben and Bell? How about Team 17, who created Worms?