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150°

Rise of the British Developers

Gaming Iresponsibly's Adam Allcroft writes; You may not have noticed but I am a Brit. I am a Northen ‘bloke’ and live in a town that somehow survived the death of mining in the UK and has become the National City of Sport. Despite our football teams being shite. But we have been left behind in technological terms. Until now. Here are five developers that have developed some of the biggest games in recent times.

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gamingirresponsibly.com
iamnsuperman5510d ago

British game development is surprisingly strong. It took the government time to realise this after refusing them tax breaks

agentxk5509d ago

Now they produce some very good titles. Good to see that they are getting taken care of now

iamnsuperman5509d ago

I still think the Government still do not realise the potential the gaming industry has in the UK. They might be giving them tax breaks but with more cuts on the way I feel a very profitable part of UK might go if the government do not wise up and take the game development seriously

blitz0x5509d ago

This kid cracks me up every time. I love his Brit-speak.

KMxRetro5509d ago

"OK, so Kinect Sports was such a letdown. But lets not think about this new Rare which are sell outs." - Actually, let's. Let's think about a company that has made the best-selling game for a new peripheral. Let's think about the fact that the game is a VERY good one. Let's think about what the money from Kinect Sports will help Rare to do in the future. That's not "selling out." That's protecting and building your business.

"They then made Killer Instinct, where the amount of ‘leaked’ announcements for KI3 actually outnumber the amount of games in the series–a game that changed the FPS genre for ever." - What? I don't understand how Killer Instinct changed the FPS genre forever. Enlighten me.

As for the title: "Rise of the British Developer" - I realize that the article author is only 16, but that doesn't mean that he shouldn't know his gaming history. In the 8-bit days, British developers were where it was AT. They didn't just "appear" at the same time as the first PlayStation. What about Codemasters? The 80's was all about Codemasters compliations and the likes of BMX Simulator and Dizzy. The company recently released Operation Flashpoint: Red River, and will very soon release DiRT 3 - which will sell very well. Hell, how about Elite from Braben and Bell? How about Team 17, who created Worms?

80°

Sony's Bluepoint Closure Should Concern Every PS Studios Fan

Sammy: "Sony disastrously and disgracefully shuttered Texas-based fan favourite Bluepoint yesterday. The long-time PS Studios partner never got a chance to ship a game under its new parent company.

This news hit me particularly hard because I believe it reflects the erosion of once-great PlayStation management that I think we’ve all been feeling for quite some time."

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pushsquare.com
CrashMania106d ago

How was this allowed to happen? A studio know for excellent remakes and remasters were put on a GOW live service game? Something nobody wanted? There are so many other, more interesting projects, for me they were the prime studio who should have remastered or remade Bloodborne, what an absolute waste, I'm really annoyed about this.

Hulst should have followed Jim Ryan out the door, especially after his failed concord brainchild, execs really do only fail upwards.

Extermin8or3_105d ago

You say "no body wanted" but we don't actually know if the Devs were the ones to pitch it. For all we know

Elda105d ago

If that was the case you would have thought Sony would have told Bluepoint no & had them make the God Of War trilogy remake instead while having Santa Monica Studios concentrate on the next God Of War & what ever else they're working on. A Bloodborne remake/remaster would have definitely printed Sony millions. It seems the upper management doesn't care what the fans think including them making awful business decisions. To take Bluepoint under their wing for 5 years & dismantle them is crazy work, Sony should have auctioned Bluepoint off to to a company that could really use them.

-Foxtrot105d ago

If the really did pitch it then they would have wanted their own IP for being a brand new game, not using someone else’s IP when it’s not a remake this time.

CrashMania105d ago

I mean I guess, but doubt that a small team of 70 wanted to do a live service game, I don't buy it personally, but we'll never 100% know.

Scissorman105d ago (Edited 105d ago )

i think you are half right. sony became hyper-focused on live service games and given that, studios would then pitch live service games because those projects were the most likely to be greenlit by the higher ups. now, as for what the hell bluepoint was working on since their god of war game was cancelled is beyond me. it's just increasingly frustrating when sony just announced a god of remake which is still in its infancy when bluepoint could have been working on it for years and likely would have shipped it by now.

MDTunkown105d ago

We had a god of war mp in the past and it didn’t do well back then with less competition so doubtful people wanted a live service game especially from devs that made some top tier remakes

Michiel1989105d ago

Copium like this is the reason they're in this position. Sony could do no wrong and when something did go wrong, it's never the corporate suits at sony who are to blame.....its either: devs bad or ms/phil spencer bad while their own backyard is on fire. This is the result of not caring what your fav company does just because another company does (way) worse and automatically condoning everything. I hope they can turn it around without having to fuck over their customers more because especially some of the games on ps1 through ps3 were absolutely amazing.

Can't really say im surprised it's gotten to this point although I didn't expect them to close Bluepoint who has always delivered stellar work.

1nsomniac104d ago

The devs didn’t pitch it. It’s already been discussed publicly. They had literally just started on a new undisclosed project they were still in the initial ideas phase when they were asked to stop and do GoW instead.

Extermin8or3_94d ago

Love the downvotes considering it's since become public knowledge that yes bluepoint DID infact pitch the god of war game. They also eventually pitched a Bloodborne remake but from software torpedoed the project, sadly.

+ Show (5) more repliesLast reply 94d ago
neutralgamer1992105d ago (Edited 105d ago )

Everyone keeps asking for a Bloodborne remaster or remake — a game that genuinely deserves preservation and modernization. Instead, we got a remake of The Last of Us and then a remaster of The Last of Us Part II, both of which were already recent and widely available. That decision feels tone-deaf. It’s hard not to question priorities when so many legacy titles are untouched.

Bluepoint built its reputation on honoring PlayStation’s history. They were masters at remakes and remasters. There is an entire catalog — from PS1, PS2, and PS3 eras — that fans would celebrate. Yet instead of leveraging that strength, they were redirected toward live service ambitions. Six years later, there’s nothing to show, and now the studio is gone. That’s not just disappointing — it feels like wasted potential.

Sony Bend is another example. Days Gone 2 wasn’t greenlit, and the studio was reportedly shifted toward live service. Years later, that project was canceled, and they’re back at square one. That’s years of development time lost in a generation that already feels light on first-party output.

What’s even more concerning is the broader shift. PlayStation used to thrive on bold, risk-taking single-player projects and strong Japanese creative influence. Now the strategy appears more Western-focused and heavily driven by the live service model — where multiple failures are acceptable as long as one becomes a breakout success.

Competition used to push Sony to take creative risks. The PS3 vs. Xbox 360 era forced innovation. Today, Xbox has shifted direction, Nintendo operates independently in its own lane, and Sony doesn’t feel the same competitive pressure. Without that tension, the urgency to push boundaries seems diminished.

The frustration many fans feel isn’t just about one remake or one canceled project — it’s about a sense that PlayStation’s identity is drifting. And while loyalty is natural, defending every decision without criticism doesn’t help the platform grow.

It’s not anger because we hate PlayStation. It’s frustration because we care about what it used to represent

Jack tretton
Shawn laden
Andrew house
Kaz
Shu Yoshida

These people aren't walking through the doors anymore

Relientk77106d ago

It does concern me that they think closing amazing studios like Bluepoint and Japan Studios is smart.

I'm honestly surprised Media Molecule is still around. They put out what 1 game in the past 10+ years? I personally wasn't interested in Dreams, so they have been a wash for me since the PS3 era. Are they working on a new game? What are they doing?

Stevonidas105d ago

I immediately recalled when they shut down Japan Studio. I don’t understand why any studio would agree to be acquired by Sony, EA, or Microsoft with their history of studio closures.

Reaper22_90d ago

Because of money. Most game studios need financial backing in order to develop games.

105d ago
MrNinosan104d ago

MM is most likely next to close down, and my guess it's sooner than later

FTLmaster105d ago

Frustrating news, for sure. Hulst is on a major losing streak. Baffling decisions....

Lightning77105d ago

They could of let them do a Remakes of Sly, Jak and Daxter maybe the old Killzone games. Ported Demon Souls to other platforms. Steady revenue for growth becoming a 70 team to 100+ eventually.

toxic-inferno105d ago

Precisely! PlayStation have a rich back catalogue that is screaming out for a talented team like those at Bluepoint to work their magic upon.

Such wasted potential. And a terrible thing to happen to those talented workers at Bluepoint.

Demon's Souls remake was the gateway to FromSoft games for me. I'd fully beaten Bloodborne, but had struggled to get into Dark Souls. Demon's Souls - as a launch title - showed me how these games are meant to be played.

Miacosa105d ago

As a PS Fan and someone that looks to new exsperiences not rehashing old ones I can feel for the devs but it does not move the needle as far as getting new video games.

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60°

Rockstar launches official marketplace for mods

Rockstar has launched an official marketplace for "every server and every player" to buy mods: Cfx Marketplace.

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gamesindustry.biz
Christopher142d ago (Edited 142d ago )

I wonder how much of this isn't just taken work of others who have modded for free.

Edit: Also, great way for R* to take popular ideas and build them into GTAVI based on demand.

fr0sty140d ago

What I see happening here is, R* is going to ban mods in GTA6 UNLESS you buy them from the marketplace and R* then gets a cut of that sale.

ActualWhiteMan140d ago

Ah, perfect timing with them taking down the Bully online fan mod. Greedy a$$ company.

Christopher140d ago

It's okay as long as they get a cut of the money.

fr0sty140d ago

Expect R* to force it on you.

Snookies12140d ago

Yep, right there with you. I'll happily donate to a mod creator if it looks really cool, or if I enjoy it. But expecting payment up front? Nope, not touching it.

IanTH140d ago (Edited 140d ago )

I'm not entirely sure how to read this, as it doesn't seem exactly like an exact parallel to Bethesda's paid mods shenanigans.

Rather than single player stuff, this appears to be aimed solely on Cfx Servers. From what I've gleaned, apparently Rockstar bought the Cfx mod team several years ago, coming a few years after weird contentions led them to ban a few of their members. Ultimately, the question is if they plan to keep this contained to only online/servers.

I have to guess to a degree yes. It'd be pretty hard to "force" paid mods for single player when modding files locally on your own machine, but much easier for servers they'll control. So perhaps this is their soft launch ahead of GTA6 online and they'll clamp down more tightly on non-official servers going forward? Ever since they've become a 1 or 2 property studio, I haven't really cared much for Rockstar stuff, so I'm not entirely up on everything surrounding this. Sounds like it has the potential to be problematic further down the line, but right now fairly easy to ignore...I think lol.

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290°

Discord Messages Reviewed By Rockstar Before Firing Union Members Have Reportedly Been Revealed

Discord messages Rockstar Games management reviewed before firing union members have reportedly been revealed.

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twistedvoxel.com
Shikoku192d ago (Edited 192d ago )

They were involved in protected Union activities and Rockstar will be in trouble with the NLRB.

DarXyde192d ago

You think this NLRB will lift a finger?

Ps5conehead192d ago

Watch the video this is in England

gerbintosh192d ago

Basically this is Rockstar vs the Union members word. These employees could be cherry picking or spoofing the chat logs.Rockstar could be lying. I will withhold judgment until Discord is subpoened and releases the chat group text from their servers.