
Morality has become the gaming theme of this generation. Black, and White, Good vs. Evil with some choices doing nothing to impact the long term plot. Gamers have experienced morality in games such as Fallout 3, Mass Effect, GTA IV, Bioshock as well as several others. Goozernation takes a look at the bigger questions and asks is morality really needed? Why do gamers always have to make a choice with consequences?

The Outerhaven writes: Being fans of Fable, we decided to do an in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

The Outerhaven writes: An in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

A remaster of Bethesda Game Studios' 2008 action role-playing game, Fallout 3, is planned for release at some point in the future.
Would be nice if they had New Vegas ready as well, especially because of the show.
Hopefully this doesn't have the same performance issues as Oblivion Remastered.
Throw in all the DLC as well, like Oblivion and I'll definitely bite. I recall having one trophy left to unlock on the PS3 version with 100+ hours in my save. When my save file got corrupted, lol. Very sad day.
To be fair though, Bethesda was trash at Playstation ports anyway.
Oh oh oh I can do this too. GTA 7 will be made at some point in the future. Fallout 5 will enter development in the future too
Everyone there should know most gamers want New Vegas and Morrowind more than anything.
i like morality choices in games. its gives me replay value, choice, decision and non linearity. its not like its needed in every single game but i enjoy games with a morality system in place. for me its not necessarily about being good or bad in the game but making choices with different outcomes and open ended decisions. it also gives me replay value, going through taking different routes and scenarios.
i can definitely see how someone would want a more linear, straight forward story though. i would imagine some gamers dont want to go back replaying a 30+ hour game just to make a different choice. like i said, i enjoy going back and doing 2 full playthroughs for both or multiple choices so i welcome the system.
It makes the game more fun....Fallout 3 is a textbook example.
It's a nice little touch but it's never handled realistically. Making the good or bad choice is always so obvious. Wish there was a game that blurred the line a little.
What about games where morality is present but doesn't matter that much, say Bioshock?
i prefer the subtlety of bioshock when it comes to morality, it's controlled but you still feel like you've made the decisions yourself.