
Vince wonders whether Valve should make a console / console app for their library.

Video game developer and distributor Valve must face a 656 million-pound ($897.7 million) lawsuit in Britain, which alleges it charged publishers excessive commissions for its Steam online store, after a tribunal ruled on Monday the case could continue.
The price of Valve Corporation's recently announced Steam Machine will not be subsidized, the company has clarified.
Of course they would not sell it at a loss. That would be a very bad idea, because unlike consoles, this is not a closed system. People can buy the device and never spend a single dollar on Steam games. So Valve cannot count on making money later like console companies do.
The real question is if Valve is willing to make only a tiny profit, so the final price can stay low for buyers. But even that has limits. Estimatives on the parts inside it, make the device cost around 430 dollars. If we pretend those prices will not change soon, even though we already know memory is getting more expensive, and then add average shipping and handling, which is usually around 20 percent, we end up at about 520 dollars.
Now it all comes down to how much profit Valve wants to make. Currently, most estimates put that consoles hardware operate with around 20 percent profit. If Valve does the same, the price would be about 630 dollars. But if they follow the normal PC profit margins, which is around 35 percent, then we are looking at around 700 dollars.
At 630 dollars, it already becomes too expensive for people who might buy it just on impulse. At that point, it is more for fans who really want it. At 700 dollars, it would probably only appeal to the most dedicated fans.
In my opinion, the best price for something like this, if they want strong adoption, would be around 550 dollars at most. And obviously, the lower the better.
Regardless of the price, it would be nice to have some standardized hardware for PC gaming that people can get, which will guarantee that games can run on it without players having to constantly worry about whether their setup meets the minimum spec requirements.
So less powerful than base ps5 at maybe almost twice the price. Does Valve want this thing to sell or what?🫨?
I say it'll be $600 bucks. I could be wrong, but I think that'll be the price.
The Steam Machine is equal to or better than around 70% of "what people have at home", according to Valve engineer, Yazan Aldehayyat.
We all have access to the Steam Hardware Survey, so we know it’s true. My only complaint is that the data is heavily tilted toward regions where PC gaming is strong but purchasing power isn’t, like South America, China, Russia and South Asia, where the Steam Deck (and any Valve hardware, for that matter) isn’t officially sold.
I think they should expand their services on consoles. They should also look to invest in features like OnLive. It's going to be important in the future.
Increasing the PS3 libary would be a very smart move, There is a lot of games on Steam that would be very welcome on the PS3, And it would make them loads of money.
IMHO, Valve should stick to their software implementations. Make steam a third-party system that other game developers can pay a fee to use for putting their games on any platform and for handling multiplayer, chat, and updates.
Neither, just carry on making excellent and original games.