
Dualshock Nexus: The previous developers for Ubisoft's "I Am Alive" appear to have been working on a prototype called "The Deep". Check out more information on the Darkworks' title below.

Xbigy Games Writes: Some of the original artwork for I Am Alive has been spotted online on NeoGaf forums.
I Am Alive never has the most stable development history. The game was originally worked on in 2001 by French development team Darkworks. After they had completed work on Alone in the Dark: The New Nightmare and Cold Fear Ubisoft decided to pick up the title themselves in 2006.
this game had so much potential but failed in more than one way
still a good game but needed a lot more polish and some of the ideas needed more development/though time

Chris from Fangwheel writes:
"The E3 of 2008 was pretty awesome, as a lot of great games were announced that year making the trade show jammed packed with quality titles. Gears of War 2, Borderlands, and Left 4 Dead are just some of the titles that were shown off that year, and one mysterious game that was announced by Ubisoft that had caught my eye. From what I could gather from the trailer, it looked to be a disaster survival game; huge earthquake hits a populated city, you survive as do others. It appeared that resources such as water would become something of a rare commodity, making survivors turn on each other. I was instantly interested in the premise of what the title could hold. With it recently being announced that I Am Alive is making the transition from retail to a downloadable title, it got me thinking; what does this mean for the disaster game?"
I'm just going to summarize this game to it's core....
This game is doomed to fail!
Is this being release as a Xbox Live arcade game or a Games on Damand like crysis/Resident Evil?
I'm more prone to buys games on physical media then a DL only title. I have only bought 1 DL only title for my PS3 compared to like 200 disc games. So I guess they lost my sale.

GamePron: Black Death was announced last week, surrounded by murky clouds of mystery. Just a few days later, some of those clouds have lifted, with the French developers Darkworks releasing a sneaky teaser for the game.
…and while that word so commonly refers to a trailer, or some screenshots, Darkworks have gone all out, releasing a prototype demo for the game!
Devs need to pump up the volume on Zombie games. I watch a ton of zombie movies and so far only L4D comes close. if your a Dev and you want to make a better Zombie here are some tips....
1. Give the zombies some very good A.i. (sure they are dumb Zombies but the A.i. would increase the SURVIVAL aspect of the game).
2. Make use of lots of melee combat and make it fast fluid and gory. (never seen a Zombie movie with infinite gun ammo)
3. make running away a part of the game but don't over do it. (Cardio is very important)
4. using things within the environment as weapons or survival is important. climbing a simple ladder to give yourself time to think would do wonders for your game.
5. the game has to be totally open world like GTA except no cars but maybe a wagon to carry tools (see where this is going).
6. No gopher missions, no linear format, No story clues. Make the game so the player will have to survive (eat sleep hydrate heal wounds produce electricity) explore areas to find clues and tools to escape.
7. make random events that trigger out breaks or changes in the environment.
8. Don't need a bunch of useless NPC's, the whole game world should be a puzzle and you got to figure how to get out of it alive. Now this would rock.
I think once Devs start making real survival horror Zombie games instead of making FPS zombie games then the genre will progress pass COD DLC.
here's a link to the game so you can check out the video to black death.
http://www.youtube.com/watc...
Pretty awesome they released a demo already. Anyone know when the official release will be?
Meh, the visuals were pretty, but that's about it.
I didn't find anything to be particularly horrifying. The zombies/infected/whatever just weren't scary.
Just gave it a go. It was alright.
Also, drak, I thought the visuals were lacking incredibly. It's okay when you're in the fog but when you're not and you clearly see the textures, they're pretty bad :(
It's teh 3D!!
that looked really good i hope they do release that as a game.
Kinda looks like a underwater Dead Space... on the radar now.