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120°

The Deep: A Game that Should Release on PS3

Dualshock Nexus: The previous developers for Ubisoft's "I Am Alive" appear to have been working on a prototype called "The Deep". Check out more information on the Darkworks' title below.

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dualshocknexus.com
Treezy5045539d ago

Yeah 3D of course is a plus for me, but also the concept of the game looks nice. I don't know why, but that spider in the vid reminds me of the Armor Spider from Demon's Souls lol.

sinncross5539d ago

Sony could always try comissioning a game. Not sure if they'll have the funds to pursue another title with money be spent over various other studios, and even the developers behind Adrift.

stuntman_mike5539d ago

that looked really good i hope they do release that as a game.

GraySnake5539d ago

Kinda looks like a underwater Dead Space... on the radar now.

70°

Original colour I Am Alive artwork revealed

Xbigy Games Writes: Some of the original artwork for I Am Alive has been spotted online on NeoGaf forums.

I Am Alive never has the most stable development history. The game was originally worked on in 2001 by French development team Darkworks. After they had completed work on Alone in the Dark: The New Nightmare and Cold Fear Ubisoft decided to pick up the title themselves in 2006.

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xbigygames.com
showtimefolks5128d ago

this game had so much potential but failed in more than one way

still a good game but needed a lot more polish and some of the ideas needed more development/though time

140°

Will 'I Am Alive' Survive As A Downloadable?

Chris from Fangwheel writes:
"The E3 of 2008 was pretty awesome, as a lot of great games were announced that year making the trade show jammed packed with quality titles. Gears of War 2, Borderlands, and Left 4 Dead are just some of the titles that were shown off that year, and one mysterious game that was announced by Ubisoft that had caught my eye. From what I could gather from the trailer, it looked to be a disaster survival game; huge earthquake hits a populated city, you survive as do others. It appeared that resources such as water would become something of a rare commodity, making survivors turn on each other. I was instantly interested in the premise of what the title could hold. With it recently being announced that I Am Alive is making the transition from retail to a downloadable title, it got me thinking; what does this mean for the disaster game?"

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fangwheel.com
CanadianTurtle5374d ago

I'm just going to summarize this game to it's core....

This game is doomed to fail!

Tanir5374d ago

yeah, no one even knows what this game plays like, looks like, and only as downloadable.... that secludes every person who doesnt have online which is a bad idea. what ever, their loss.

Quagmire5373d ago

Are you shitting me? They've release like 5 gameplay videos and trailers. Just cause you dont know what its abotu doesnt mean it wont be successful.

I for one praise unique and ambitious titles and will buy this Day 1.

BushLitter5374d ago

Not so sure. I think the move to it being downloadable might just be what this game needs to succeed.

This game has been around too long with too little information to hold the public interest. A retail release at full price may well have been disastrous.

A downloadable title at half-price? Might just work

I just want to see more of it

ATi_Elite5374d ago (Edited 5374d ago )

I am Alive will be buried (yes pun intended) under a barrage of quality retail releases!

you may here a faint whisper of "Help I am alive" but no one is gonna notice it while too busy playing the AAA Oct Nov and Dec Jan Feb and March titles!

better just send in the cadaver dogs for this one!

Bounkass5374d ago

Either disc or no go for me.

BISHOP-BRASIL5374d ago

Don't waist your time bro... The fact that they changed what should be a major budget tittle to a downloadable one tells a lot! This is not going to be the same I am Alive people had been discussing for years now... I even foresee Move and Kinect support for this crap to sell.

matt19915374d ago (Edited 5374d ago )

Is this being release as a Xbox Live arcade game or a Games on Damand like crysis/Resident Evil?

Roper3165374d ago

I'm more prone to buys games on physical media then a DL only title. I have only bought 1 DL only title for my PS3 compared to like 200 disc games. So I guess they lost my sale.

110°

Black Death PC Prototype demo emerges

GamePron: Black Death was announced last week, surrounded by murky clouds of mystery. Just a few days later, some of those clouds have lifted, with the French developers Darkworks releasing a sneaky teaser for the game.

…and while that word so commonly refers to a trailer, or some screenshots, Darkworks have gone all out, releasing a prototype demo for the game!

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gamepron.com
Gigglefist5471d ago

Just finished the demo. Not too bad. A few things they could work on, but I'm ALWAYS looking forward to a new survival horror.

Hufandpuf5471d ago

Yeah the demo is ok, but I could not get past the zombie with the smoke armor. They need to make instructions clear.

ATiElite5471d ago (Edited 5471d ago )

Devs need to pump up the volume on Zombie games. I watch a ton of zombie movies and so far only L4D comes close. if your a Dev and you want to make a better Zombie here are some tips....

1. Give the zombies some very good A.i. (sure they are dumb Zombies but the A.i. would increase the SURVIVAL aspect of the game).
2. Make use of lots of melee combat and make it fast fluid and gory. (never seen a Zombie movie with infinite gun ammo)
3. make running away a part of the game but don't over do it. (Cardio is very important)
4. using things within the environment as weapons or survival is important. climbing a simple ladder to give yourself time to think would do wonders for your game.
5. the game has to be totally open world like GTA except no cars but maybe a wagon to carry tools (see where this is going).
6. No gopher missions, no linear format, No story clues. Make the game so the player will have to survive (eat sleep hydrate heal wounds produce electricity) explore areas to find clues and tools to escape.
7. make random events that trigger out breaks or changes in the environment.
8. Don't need a bunch of useless NPC's, the whole game world should be a puzzle and you got to figure how to get out of it alive. Now this would rock.

I think once Devs start making real survival horror Zombie games instead of making FPS zombie games then the genre will progress pass COD DLC.

here's a link to the game so you can check out the video to black death.

http://www.youtube.com/watc...

Gigglefist5471d ago

Did you even play the demo?

Hufandpuf5471d ago

well the only thing in the game tht's on his list is #2

OpenGL5471d ago

Pretty awesome they released a demo already. Anyone know when the official release will be?

Ser5471d ago (Edited 5471d ago )

Meh, the visuals were pretty, but that's about it.

I didn't find anything to be particularly horrifying. The zombies/infected/whatever just weren't scary.

SweatyFlorida5471d ago

yah just seen a bit of the demo, the zombies look kinda stupid tbh, and all the same looking as well. Slow attacks too. But the game looks pretty impressive visually.

GrumpyVeteran5471d ago

Just gave it a go. It was alright.

Also, drak, I thought the visuals were lacking incredibly. It's okay when you're in the fog but when you're not and you clearly see the textures, they're pretty bad :(

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