
Whether you are new to Halo multiplayer matches, or a complete veteran, NextGEN Gamers looks at ways you can increase your online skill and even begin to outsmart your opponents.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
Halo 3?
Are you joking?
No dedicated servers?
Can only handle 16 players at a time?
50 bucks every year just to be allowed to play online?
Crappy last gen graphics - the 360 can't even handle last gen looking Halo 3 at 720p, instead it has to run at 640p?
Unstable frame rate even with last gen looking graphics and low rez?
Resistance - 40 players, dedicated servers, no lag ever,next gen 720p graphics, free to play for everyone
Warhawk - 32 players, dedicated servers, no lag ever,next gen 720p graphics,free to play for everyone
Unreal Tournament, SOCOM, Killzone 2, Haze, Metal Gear Online - all have 720p next gen graphics, dedicated servers, free to play for everyone, high player counts
Halo 3 is the absolute worst online console game so far this gen. 10 million dollars in hype, paid for review scores isn't going to make this game worth wasting 50 bucks a year just for the privelege to play it.
Too many really good games out there right now to waste precious gaming time on overhyped garbage like Halo.
sweet tips, very useful
Hmm Halo 3 multiplayer guide... shoot, melee, shoot, grenade, shoot, melee, shoot, grenade...... WEAK AS HELL
Xbox live isn't limited to 16 players. These games are limiting themselves to 16 players (granted that might be the sweet spot). ex:Perfect Dark Zero can handle 32 players. For FPS's though I don't really want more then 8 versus 8. Once the player count goes even to 8 versus 8, it is hard to get a team to be strategic and to work together. I do know that Microsoft is practically complete with their new multiplayer technology which will make MMO's and other games possible on Live and help eliminate lag altogether. I saw a video of it like 6 months ago where only the players in your view or close to you are sending packets all the time, players in the distance are updated less frequently and are "controlled" by AI until you notice them. This limits the bandwith required and allows for more players in a game at one time. It sounds weird but apparently people who were quizzed on which multiplayer experience is better, they chose the new Microsoft method. Sorry I can't post the link but I forgot what the technology is called. Just wanted to let people know cuz I thought it was interesting.
-Joe
I found a link... not sure if this is the same thing I saw earlier this year: http://channel9.msdn.com/Sh...
"Now imagine that part of your job was to improve Quake III's networking to the point that you could potentially have a game with hundreds of players rather than just sixteen or so.
That's what these guys are doing.
The technology, of course, isn't confined to Quake III. That's just the testing ground. It was an easy choice because the source for Quake III is freely available."
In the end, despite the emphasis on game playing, the subject here is really optimization of P2P networking, and an amazing job was done here.
For once it'd be nice to talk about a topic rather than it turning into a fanboy argument. Back to the topic at hand, those were some pretty good tips. Granted some ppl knew already but there were some that I never really considered before. Only if they put in a tip for the "new" sword. Gotdamn that thing sucks now lol
As for people who don't like Halo, that's fine. I respect your opinions and I wish you well in the games you do like. I personally didn't like Resistance, however, I'm not gonna shove my opinion down people's throats. Play what you like. Simple.