
"Luckily, Prey 2 bears practically zero resemblance to the previous game, so if you're a newcomer like me, you can rest easy knowing you'll be able to hit the ground running without feeling totally lost. In fact, aside from the story, which Humanhead was super cagey about during Bethesda’s BFG 2011 press event last week..."

You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.
"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"
The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.
I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.
As for Eight Days...Sony really needs to pick this up
If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.
One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere
One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.

We go on a trip through memory lane.
Prey 2 and SW 1313 sadden me the most. The internal politics behind those decisions is sickening. Serious feels for the crews that worked on these.
Danny O'Dwyer, formerly of GameSpot, released a documentary on developer Arkane Studios today, through their Patreon-supported company, Noclip. Along with their employees and supported by 4,197 patrons, O'Dwyer managed to talk to the studio behind the Dishonored series about their projects, including three cancelled games.
I hope whatever Deathloop is ends up being amazing but then again considering who the publisher is I don't really have a lot of faith in the title.
They did set up a sequel at the end of Prey but I guess they didn't know how to continue the story so they just made this instead :(
Still looks like a fun game. Open world and bounty missions on an alien planet ^^ but don't give me a piece of pie and say it's cake -.- I want Prey 2 not a game with nothing to do with the original other than a slight tie in at the beginning of the game.
Cover mechanics, open world, Mirror's Edge inspired platforming?
"Different game" indeed.
"Speaking of weapons, one of the nice touches, and one that goes a long way towards emphasizing player choice, your gun isn’t out by default. It’s a small thing, but it’s one of those gamisms that we don’t really think about, but if you saw somebody running around, shoving guns in people’s faces when having conversations with them, you’d most likely call the police. And since interacting with NPCs plays a major part in getting jobs, it just makes sense to have it automatically holstered. Unless, of course, you want to be the guy who gets info through intimidation, in which case point your gun at non-threatening NPCs will result in them cowering in fear"
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"introducing more RPG-inspired elements such as weapon and gadget upgrades, so think of it more as an action-RPG-FPS if that helps"
I honestly didn't go into this article thinking that it would make me excited for a Prey sequel (Not that the first was "BAD"...), but this sounds pretty awesome.
Too bad we have to wait for 2012.