
"Rage will be ‘one’ amazing looking game. There are not going to be any two ways about. Excellent character models, intense shooting and racing and to top it all, the game will be running at a slick 60 frames per second.
As you guys know the game has been in development for a really long time so we decided to the compare the latest in game screens from the older builds of 2008, 2009 and 2010. Let’s check it out in the image gallery below.
Also stay tuned with our upcoming interview with Id Software later this week."

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Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
The game is gonna be dope! I'm looking forward to seeing it on the PC.
Even back in 2008 RAGE was one stunning looking game. I can't wait for this title to be released. Let's just hope it plays as good as it looks.
Rage looks good, but... the love is a little over the top. It doesn't compare to what we've seen of BF3 and the next gen Unreal tech. It's a far cry from "nearly next gen", although certainly some aspects of the game are cool, from a tech perspective.
I personally find the character models kinda weak -- the modelling is good, but the character textures have baked in shadows, as opposed to real-time self-shadowing? I can't call that impressive, since its been done that way for decades, and frankly, its hokey. Well, unless that's the game's "style", in which case its fine. But technically impressive.. no.
The environments, on the other hand, are pretty great, probably due to the new streaming texture tech. Still, the game has the same cheesy, poorly animated, claymation-looking characters as every previous iD game, and I'm not impressed by that aspect at all. The last thing that iD did that truly impressed me was QuakeWorld -- because, at the time, MP lag was freaking horrendous, and QuakeWorld was pure genious. Since then... meh. Some early shader usage, and now some streaming tech which really doesn't shake things up all that much, IMO.
Definately a must-buy.
John Carmack FTW!