190°

Rage’s Visual Evolution Is Phenomenal

"Rage will be ‘one’ amazing looking game. There are not going to be any two ways about. Excellent character models, intense shooting and racing and to top it all, the game will be running at a slick 60 frames per second.

As you guys know the game has been in development for a really long time so we decided to the compare the latest in game screens from the older builds of 2008, 2009 and 2010. Let’s check it out in the image gallery below.

Also stay tuned with our upcoming interview with Id Software later this week."

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gamingbolt.com
liquidxtension5422d ago

The game is gonna be dope! I'm looking forward to seeing it on the PC.

cyborg5422d ago

It's undoubtedly on my to play list this year. Considering its ID's pet project, I've high hopes for it. Just a little worried if they pull a Crytek on us.

Kiroe5422d ago

Even back in 2008 RAGE was one stunning looking game. I can't wait for this title to be released. Let's just hope it plays as good as it looks.

gameseveryday5422d ago

here is how the game looked in 2008:

http://www.youtube.com/watc...

and in 2011:

http://www.youtube.com/watc...

I can see a difference of a generation.

nsnsmj5422d ago

Generational leap? No. You're over-exaggerating it. It looks marginally better than the older builds. Not saying it doesn't look good-it does, but not the best looking I've seen (not even close). Where Rage excels is in the tech behind the engine.

Trroy5422d ago (Edited 5422d ago )

Rage looks good, but... the love is a little over the top. It doesn't compare to what we've seen of BF3 and the next gen Unreal tech. It's a far cry from "nearly next gen", although certainly some aspects of the game are cool, from a tech perspective.

I personally find the character models kinda weak -- the modelling is good, but the character textures have baked in shadows, as opposed to real-time self-shadowing? I can't call that impressive, since its been done that way for decades, and frankly, its hokey. Well, unless that's the game's "style", in which case its fine. But technically impressive.. no.

The environments, on the other hand, are pretty great, probably due to the new streaming texture tech. Still, the game has the same cheesy, poorly animated, claymation-looking characters as every previous iD game, and I'm not impressed by that aspect at all. The last thing that iD did that truly impressed me was QuakeWorld -- because, at the time, MP lag was freaking horrendous, and QuakeWorld was pure genious. Since then... meh. Some early shader usage, and now some streaming tech which really doesn't shake things up all that much, IMO.

Ducky5422d ago (Edited 5422d ago )

... I think Rage's current footage is from the console version.
Whereas the BF3 footage and the Unreal tech are running on PCs.

Kinda unfair, don'cha think?

From the viewpoint of consoles, the game looking that good and running at 60fps. That's a technical feat.

bozebo5422d ago (Edited 5422d ago )

The whole point in the ID Tech 5 engine is how the envrionment is made though, so that is why it stands out so much.

The texture res is really low though, but we can't really blame ID for that because the consoles can't handle anything better (and the 360 can't store anything better either).

As FatOldMan said though, 60fps on consoles while looking like that is a job well done.

Hitman11875422d ago (Edited 5422d ago )

"The texture res is really low though, but we can't really blame ID for that because the consoles can't handle anything better (and the 360 can't store anything better either)."

You sir are wrong. The whole point in the "Mega Textures" technology in id Tech 5 is that you are able to have as many high res textures as you want with no compromise to performance since all of the textures are streamed in and out quickly and efficiently as needed no matter what platform you are playing on. How can you say this game has low res textures? Have you seen the screenshots and the game in motion? The textures are detailed and very crisp.

Trroy5422d ago (Edited 5422d ago )

@comments,

Yeah, you guys are probably correct, in that this is likely console footage, relative to the definitely PC BF3 and Unreal footage we've been seeing.

Calling it a "generational leap" is too much, though.

110°

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

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thexboxhub.com
90°

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

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escapistmagazine.com
Fist4achin2284d ago

I enjoyed the first game. I plan to play the sequel soon!

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster2437d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072437d ago (Edited 2437d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142437d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2436d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2437d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2437d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2436d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2432d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.