150°

Skyrim may implement full DirectX 11 feature set

Bethesda’s Todd Howard has clarified earlier comments to the effect that the latest Elder Scrolls game wouldn’t live up to DirectX 11′s full potential.

RedDead5430d ago

So I guess it was a lie about Skyrim looking the same on pc as on consoles?

fluffydelusions5430d ago (Edited 5430d ago )

Yeah didn't they just say PC and console versions will look identical like 2 days ago?

pangitkqb5429d ago (Edited 5429d ago )

It may be accurate to say that Skyrim will look great on every platform, but identical?

No. Not gonna happen. PC is gonna offer better anti-aliasing, crisper textures, improved draw distance, and likely better lighting, self shadowing, and physics.

I love my PS3 and literally use it every day. I'm a huge fan of Killzone, Resistance, inFamous and more. There is still a lot of lifei n the system. However, the thing is also running on architecture finalized in late 2005. My gaming PC has literally 18 times the ram and a whole slew of other bells and whistles that neither HD console has.

Skyrim will be awesome on every platform, but with better visuals and mods, the PC version will be the definitive experience.

therapist5429d ago

no multiplat game looks as good on console, pc always looks better with just higher resolutions and AA, not to mention usually better texture work, softer shadows, quicker loads, better framerate, mods, free maps, custom characters

there literally are no console games that looks as good as pc games, none

not killzone 3, not uncharted 2/3, not god of war 3, those are all great looking games, but are low res, and have issues with jaggies.

JsonHenry5430d ago

It would have to be a lie if this is true.

Ducky5429d ago (Edited 5429d ago )

They didn't say that.
The title of the article said that.

What was meant was that seeing the console version from afar (i.e. couch) would look similar to the PC version close up (i.e. front of a monitor).

Although the 'looks the same' argument isn't universal. I think most games look the same between their console versions... but there's always people saying one version is hands-down better looking than another. =/

GrilledCheeseBook5430d ago

reading articles is good

'"I'd say it scales up in all the ways you'd expect," he told journalists at a demo last week when asked how the 360 version (used at the showcase) compares to PC.

"All of our art's really high-res. There are little things we do with all of our games on PC and the PC texture sizes are going to be as big as you can make them and you can pump the resolution up obviously."

"But most of that... What we want at the end of the day is that the game looks the same. The benefit you get is when you're playing a PC game you're playing this far away [demonstrates a short distance], when you're at home on your console you're usually sitting about six feet away so the game looks the same."'

So the whole they will look the same is relative to the distance from the screen. Up close easier to see the flaws.

Bear_Grylls5429d ago

"But most of that... What we want at the end of the day is that the game looks the same. The benefit you get is when you're playing a PC game you're playing this far away [demonstrates a short distance], when you're at home on your console you're usually sitting about six feet away so the game looks the same."'

These guys know nothing about PC gaming if they can say that.

vikingland15429d ago (Edited 5429d ago )

Good job people should read more.So if you are two feet from your TV screen the game will look bad but if you are six feet away the game will look good.So if you are stting two feet from your PC the game will look good.Even a dumb old man like me understands that.LOL

bozebo5429d ago

Well lol. I play console games on a monitor up close at my desk... they look "ok".

It's the 30fps and input lag that gets me on consoles though :(

xYLeinen5429d ago

It's kinda funny in a sense that DX11 have been out a while now but it's only Metro and Crysis fully utilizes it?

tdrules5429d ago

Because Direct X 11 hasn't been around for very long

bozebo5429d ago (Edited 5429d ago )

in what way does crysis fully utilize it?

Also, the length of time it has been out has nothing to do with why many devs havn't adopted it. For the most part, they don't need to change that much code. It's the governing development processes and management system that have restricted it's adaption into new games. (because a guy in a suit who has never programmed a single line of code or made a single 3d model or made a single texture or made a single piece of concept art or made a single game concept document or made a single map or made a single sound effect or ever spent a day working with QA testing says blindly: "no we don't have time to fit that into our projected time scale blah blah blah and our shareholders aren't interested" and walks away to spend some of his $300 000 salary)

MWH5429d ago (Edited 5429d ago )

DX11 is still heavy on the graphics cards. only expensive cards can pull above 30 frames in DX11, cards that are not yet wide spread. to pull above 50 frames you need to run more than a card (SLI/CF). making a DX11 games right now will only draw frames out of my pocket in my opinion, maybe in a couple of years when a consumer card is strong enough to display the visuals in a playable frame rate.

therapist5429d ago

lol....you would have to play this from 50 feet away on console to not notice the difference in resolution, anti aliasing, texture size, HDR.

This game will be absolutely beautiful on pc, it will look ok on console.

Sidewinder-5429d ago

What's with the lack of DX11 these days?

I felt burned after Shogun and Crysis 2 failed to use it.

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20°

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