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Skyrim may implement full DirectX 11 feature set

Bethesda’s Todd Howard has clarified earlier comments to the effect that the latest Elder Scrolls game wouldn’t live up to DirectX 11′s full potential.

RedDead5500d ago

So I guess it was a lie about Skyrim looking the same on pc as on consoles?

fluffydelusions5500d ago (Edited 5500d ago )

Yeah didn't they just say PC and console versions will look identical like 2 days ago?

pangitkqb5500d ago (Edited 5500d ago )

It may be accurate to say that Skyrim will look great on every platform, but identical?

No. Not gonna happen. PC is gonna offer better anti-aliasing, crisper textures, improved draw distance, and likely better lighting, self shadowing, and physics.

I love my PS3 and literally use it every day. I'm a huge fan of Killzone, Resistance, inFamous and more. There is still a lot of lifei n the system. However, the thing is also running on architecture finalized in late 2005. My gaming PC has literally 18 times the ram and a whole slew of other bells and whistles that neither HD console has.

Skyrim will be awesome on every platform, but with better visuals and mods, the PC version will be the definitive experience.

therapist5500d ago

no multiplat game looks as good on console, pc always looks better with just higher resolutions and AA, not to mention usually better texture work, softer shadows, quicker loads, better framerate, mods, free maps, custom characters

there literally are no console games that looks as good as pc games, none

not killzone 3, not uncharted 2/3, not god of war 3, those are all great looking games, but are low res, and have issues with jaggies.

JsonHenry5500d ago

It would have to be a lie if this is true.

Ducky5500d ago (Edited 5500d ago )

They didn't say that.
The title of the article said that.

What was meant was that seeing the console version from afar (i.e. couch) would look similar to the PC version close up (i.e. front of a monitor).

Although the 'looks the same' argument isn't universal. I think most games look the same between their console versions... but there's always people saying one version is hands-down better looking than another. =/

GrilledCheeseBook5500d ago

reading articles is good

'"I'd say it scales up in all the ways you'd expect," he told journalists at a demo last week when asked how the 360 version (used at the showcase) compares to PC.

"All of our art's really high-res. There are little things we do with all of our games on PC and the PC texture sizes are going to be as big as you can make them and you can pump the resolution up obviously."

"But most of that... What we want at the end of the day is that the game looks the same. The benefit you get is when you're playing a PC game you're playing this far away [demonstrates a short distance], when you're at home on your console you're usually sitting about six feet away so the game looks the same."'

So the whole they will look the same is relative to the distance from the screen. Up close easier to see the flaws.

Bear_Grylls5500d ago

"But most of that... What we want at the end of the day is that the game looks the same. The benefit you get is when you're playing a PC game you're playing this far away [demonstrates a short distance], when you're at home on your console you're usually sitting about six feet away so the game looks the same."'

These guys know nothing about PC gaming if they can say that.

vikingland15500d ago (Edited 5500d ago )

Good job people should read more.So if you are two feet from your TV screen the game will look bad but if you are six feet away the game will look good.So if you are stting two feet from your PC the game will look good.Even a dumb old man like me understands that.LOL

bozebo5500d ago

Well lol. I play console games on a monitor up close at my desk... they look "ok".

It's the 30fps and input lag that gets me on consoles though :(

xYLeinen5500d ago

It's kinda funny in a sense that DX11 have been out a while now but it's only Metro and Crysis fully utilizes it?

tdrules5500d ago

Because Direct X 11 hasn't been around for very long

bozebo5500d ago (Edited 5500d ago )

in what way does crysis fully utilize it?

Also, the length of time it has been out has nothing to do with why many devs havn't adopted it. For the most part, they don't need to change that much code. It's the governing development processes and management system that have restricted it's adaption into new games. (because a guy in a suit who has never programmed a single line of code or made a single 3d model or made a single texture or made a single piece of concept art or made a single game concept document or made a single map or made a single sound effect or ever spent a day working with QA testing says blindly: "no we don't have time to fit that into our projected time scale blah blah blah and our shareholders aren't interested" and walks away to spend some of his $300 000 salary)

MWH5500d ago (Edited 5500d ago )

DX11 is still heavy on the graphics cards. only expensive cards can pull above 30 frames in DX11, cards that are not yet wide spread. to pull above 50 frames you need to run more than a card (SLI/CF). making a DX11 games right now will only draw frames out of my pocket in my opinion, maybe in a couple of years when a consumer card is strong enough to display the visuals in a playable frame rate.

therapist5500d ago

lol....you would have to play this from 50 feet away on console to not notice the difference in resolution, anti aliasing, texture size, HDR.

This game will be absolutely beautiful on pc, it will look ok on console.

Sidewinder-5500d ago

What's with the lack of DX11 these days?

I felt burned after Shogun and Crysis 2 failed to use it.

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

Read Full Story >>
simulationdaily.com
Jin_Sakai11d ago (Edited 11d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio11d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing11d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9211d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit11d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing11d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9211d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."