
Bethesda’s Todd Howard has clarified earlier comments to the effect that the latest Elder Scrolls game wouldn’t live up to DirectX 11′s full potential.

Em writes: "Vampire Survivors, but with deck-building and dungeon-crawling? Sign me up. Here’s Kyusai’s first impressions of Vampire Crawlers."

We've been sinking time into the Marathon Server Slam on the ROG Ally, but Bungie's shooter needs some work for optimal handheld PC gameplay.

Match 3 meets an RPG this is the only way to describe this game. Puzzle Quest Immortal Edition can only be described as the most complete entry in the series. The game is bursting with addictive gameplay and content and will keep gamers entertained for days.
So I guess it was a lie about Skyrim looking the same on pc as on consoles?
reading articles is good
'"I'd say it scales up in all the ways you'd expect," he told journalists at a demo last week when asked how the 360 version (used at the showcase) compares to PC.
"All of our art's really high-res. There are little things we do with all of our games on PC and the PC texture sizes are going to be as big as you can make them and you can pump the resolution up obviously."
"But most of that... What we want at the end of the day is that the game looks the same. The benefit you get is when you're playing a PC game you're playing this far away [demonstrates a short distance], when you're at home on your console you're usually sitting about six feet away so the game looks the same."'
So the whole they will look the same is relative to the distance from the screen. Up close easier to see the flaws.
It's kinda funny in a sense that DX11 have been out a while now but it's only Metro and Crysis fully utilizes it?
lol....you would have to play this from 50 feet away on console to not notice the difference in resolution, anti aliasing, texture size, HDR.
This game will be absolutely beautiful on pc, it will look ok on console.
What's with the lack of DX11 these days?
I felt burned after Shogun and Crysis 2 failed to use it.